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General Tabletop Discussion
*Dungeons & Dragons
Simplifying Dual Wielding in 5e-2024
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<blockquote data-quote="Bacon Bits" data-source="post: 9686750" data-attributes="member: 6777737"><p>Personally, I love 5e 2024 TWF.</p><p></p><p>Granted, it's because it's hilarious that it's an example of exactly what I said would happen when they "switched to keywords" that somehow "make everything very easy" so the game never has any rules confusion that is "obviously caused by natural language".</p><p></p><p>It's exactly what many players wished for for all of 5e 2014, even though those of us that played a lot of 3e and 4e tried to explain the problem that keywords create. Gosh, it seems that keywords, the Platonic ideal of synthetic language, turn the game into a rules lawyer puzzle that easily returns answers that break immersion and discourage realism! Wow, if only we knew that from 15 years of gaming experience.</p><p></p><p>My table simply had a discussion about how we were going to play it. We agreed that Nick + DW intentionally adds another attack, so that you get Attack + Extra Attack + Nick + DW. And then we agreed that there are no stupid weapon drawing exploits because that's not the fiction. We're all reasonable people, so we don't have to hyper codify 10,000 exceptions for the "what if" concern police.</p><p></p><p>Now I get to just play the game with an established behavior, and I get to watch people online discover the reality of deep keywords. It's great.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9686750, member: 6777737"] Personally, I love 5e 2024 TWF. Granted, it's because it's hilarious that it's an example of exactly what I said would happen when they "switched to keywords" that somehow "make everything very easy" so the game never has any rules confusion that is "obviously caused by natural language". It's exactly what many players wished for for all of 5e 2014, even though those of us that played a lot of 3e and 4e tried to explain the problem that keywords create. Gosh, it seems that keywords, the Platonic ideal of synthetic language, turn the game into a rules lawyer puzzle that easily returns answers that break immersion and discourage realism! Wow, if only we knew that from 15 years of gaming experience. My table simply had a discussion about how we were going to play it. We agreed that Nick + DW intentionally adds another attack, so that you get Attack + Extra Attack + Nick + DW. And then we agreed that there are no stupid weapon drawing exploits because that's not the fiction. We're all reasonable people, so we don't have to hyper codify 10,000 exceptions for the "what if" concern police. Now I get to just play the game with an established behavior, and I get to watch people online discover the reality of deep keywords. It's great. [/QUOTE]
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Simplifying Dual Wielding in 5e-2024
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