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Simplifying Dual Wielding in 5e-2024
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<blockquote data-quote="Lord Twig" data-source="post: 9713786" data-attributes="member: 31754"><p>Stumbled across this thread and it inspired me. Below is the house rule that I came up with for my game. I think it makes things much clearer and allows you to wield two non-light (one-handed) weapons, but it also gives you a reason to use two Nick weapons. So possible combinations are two longswords with the extra attack as a Bonus Action. A rapier and dagger with the extra attack as part of the Attack action to free up your Bonus Action, or two scimitars (there was someone that fought with two scimitars, his name escapes me) with an extra attack as part of the Attack action and a second extra attack as a Bonus Action. And it is super clear that that is exactly how it works.</p><p></p><p>One side note. I only allow characters to equip or unequip one weapon when they use the Attack action, regardless of the number of attacks they make. This makes the Quick Draw feature of Dual Wielder much more valuable and eliminates the weapon juggling. I do allow characters to drop whatever is in their hand with no action required, but then the weapon is on the ground and anyone can pick it up.</p><p></p><p><strong><span style="font-size: 22px">Dual Wielder</span></strong></p><p>General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)</p><p></p><p>You gain the following benefits.</p><p></p><p><strong>Ability Score Increase</strong>. Increase your Strength or Dexterity score by 1, to a maximum of 20.</p><p></p><p><strong>Enhanced Dual Wielding</strong>. You treat all melee weapons that lack the Two-Handed property as if they had the Light property.</p><p></p><p><strong>Superior Nick</strong>. When you have two weapons with the Nick Weapon Master equipped and you make an extra attack from the Light property as part of the Attack action, you can use your Bonus Action to make a second extra attack with the same weapon. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.</p><p></p><p><strong>Quick Draw</strong>. You can equip or unequip two weapons that lack the Two-Handed property when you would normally be able to equip or unequip only one.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 9713786, member: 31754"] Stumbled across this thread and it inspired me. Below is the house rule that I came up with for my game. I think it makes things much clearer and allows you to wield two non-light (one-handed) weapons, but it also gives you a reason to use two Nick weapons. So possible combinations are two longswords with the extra attack as a Bonus Action. A rapier and dagger with the extra attack as part of the Attack action to free up your Bonus Action, or two scimitars (there was someone that fought with two scimitars, his name escapes me) with an extra attack as part of the Attack action and a second extra attack as a Bonus Action. And it is super clear that that is exactly how it works. One side note. I only allow characters to equip or unequip one weapon when they use the Attack action, regardless of the number of attacks they make. This makes the Quick Draw feature of Dual Wielder much more valuable and eliminates the weapon juggling. I do allow characters to drop whatever is in their hand with no action required, but then the weapon is on the ground and anyone can pick it up. [B][SIZE=6]Dual Wielder[/SIZE][/B] General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) You gain the following benefits. [B]Ability Score Increase[/B]. Increase your Strength or Dexterity score by 1, to a maximum of 20. [B]Enhanced Dual Wielding[/B]. You treat all melee weapons that lack the Two-Handed property as if they had the Light property. [B]Superior Nick[/B]. When you have two weapons with the Nick Weapon Master equipped and you make an extra attack from the Light property as part of the Attack action, you can use your Bonus Action to make a second extra attack with the same weapon. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. [B]Quick Draw[/B]. You can equip or unequip two weapons that lack the Two-Handed property when you would normally be able to equip or unequip only one. [/QUOTE]
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