Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Simplifying NPC Spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrimsonCarcharodon" data-source="post: 7502497" data-attributes="member: 6904790"><p>One of my main problems with 5E is the way it treats NPC or monster spellcasters, in that it treats them exactly like PC spellcasters. Managing spell lists and spell slots is fine for PCs, since they only have one character to manage. But a DM might be running, for example, one main spellcaster bad guy, two acolytes with their own spell lists, plus any other NPCs/monsters around. It's a lot of brainpower needed for the DM to keep track of all those spells, especially since some spells may be coming from separate sources - homebrew spells or just spells from books like Xanathar's or something on the DMs Guild.</p><p></p><p>Looking back, I think 4E did magical NPCs the right way: a short list of combat powers written up in the stat block itself. So that's how I'm going to build spellcasters from now on. Now, a lot of my casters will also have ritual books, with actual spells, but since ritual spells take way too long to cast in combat, it won't really come up in play as much, at least not while I'm juggling stat blocks.</p><p></p><p>I like cantrips, since a creature throwing magic around every turn just feels magical. Some recharge abilities are cool, too. Like, for the below goblin, if I wanted a higher-level version, I'd probably throw in an equivalent of Burning Hands or similar on a 5-6 recharge.</p><p></p><p>I'll start with a goblin pyromancer, since I'm actually going to be using one of those in my upcoming game.</p><p></p><p><strong>Goblin Pyromancer</strong> (standard goblin stats except for the following changes)</p><p>Dex 10, Int 14</p><p>Initiative +4</p><p>Arcana +6</p><p></p><p>Actions</p><p>Firebolt. Ranged spell attack, +4 to hit. Range 120. Hit: 6 (1d10) fire damage.</p><p></p><p>Burning Grasp. Melee spell attack, +4 to hit. Hit: 3 (1d4) fire damage. Dex save DC 12 or take another 3 (1d4) fire damage at the start of the target's next turn.</p></blockquote><p></p>
[QUOTE="CrimsonCarcharodon, post: 7502497, member: 6904790"] One of my main problems with 5E is the way it treats NPC or monster spellcasters, in that it treats them exactly like PC spellcasters. Managing spell lists and spell slots is fine for PCs, since they only have one character to manage. But a DM might be running, for example, one main spellcaster bad guy, two acolytes with their own spell lists, plus any other NPCs/monsters around. It's a lot of brainpower needed for the DM to keep track of all those spells, especially since some spells may be coming from separate sources - homebrew spells or just spells from books like Xanathar's or something on the DMs Guild. Looking back, I think 4E did magical NPCs the right way: a short list of combat powers written up in the stat block itself. So that's how I'm going to build spellcasters from now on. Now, a lot of my casters will also have ritual books, with actual spells, but since ritual spells take way too long to cast in combat, it won't really come up in play as much, at least not while I'm juggling stat blocks. I like cantrips, since a creature throwing magic around every turn just feels magical. Some recharge abilities are cool, too. Like, for the below goblin, if I wanted a higher-level version, I'd probably throw in an equivalent of Burning Hands or similar on a 5-6 recharge. I'll start with a goblin pyromancer, since I'm actually going to be using one of those in my upcoming game. [B]Goblin Pyromancer[/B] (standard goblin stats except for the following changes) Dex 10, Int 14 Initiative +4 Arcana +6 Actions Firebolt. Ranged spell attack, +4 to hit. Range 120. Hit: 6 (1d10) fire damage. Burning Grasp. Melee spell attack, +4 to hit. Hit: 3 (1d4) fire damage. Dex save DC 12 or take another 3 (1d4) fire damage at the start of the target's next turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simplifying NPC Spellcasters
Top