JediSoth
Voice Over Artist & Author
I like Pathfinder. I've played it, and I've enjoyed it. I've been reluctant to GM it, however due to its D&D 3.X roots. I GMed D&D 3.X for it's entire product cycle, stopping when D&D 4E came out (coincidence, not because a new edition was released).
Now, as the time grows near where I'll be able to put together a gaming group again, I recognize that it might be difficult to find a group on the basis of the games I prefer to GM (Star Wars D6, AD&D 2nd Edition) or I'd like to try (Hollow Earth Expedition). Based on what I see selling in the game stores around town, this is mostly a D&D/Pathfinder or White Wolf town (that's also based on what everyone who games in town that I know plays). So, I figure I'll have the easiest time finding players for Pathfinder and within that subset, looking for people who are willing to try out other games.
As I mentioned, I've been reluctant to GM Pathfinder. GMing D&D 3.X burned me out at the end of its life-cycle and I'm worried that Pathfinder will burn me out even faster since I've already been there once. I remember how LONG game prep could take in 3.X and though I could run Pathfinder APs for YEARS without duplicating materials, I like to run original stuff, too.
I'm not a very good improvisational GM, though I realize it's impossible to prep for every possible situation. So, I've been thinking of ways that I can make it easier for me to just be prepared in general, so I don't have to spend a week thinking about all the possible permutations. What ways have you found to speed up your game prep, or just make your job GMing Pathfinder easier? I don't want to dedicate all my free time to prepping for a game (as I did sometimes with 3.X), but I know I'll not be as good as I could be if I just "wing it" every session.
The GameMaster Guide's NPC section will be very useful when I need an NPC statted quickly, and I've made a little database with Sean K. Reynold's hints on how to re-dress monsters to serve as more specialized NPCs.
Now, as the time grows near where I'll be able to put together a gaming group again, I recognize that it might be difficult to find a group on the basis of the games I prefer to GM (Star Wars D6, AD&D 2nd Edition) or I'd like to try (Hollow Earth Expedition). Based on what I see selling in the game stores around town, this is mostly a D&D/Pathfinder or White Wolf town (that's also based on what everyone who games in town that I know plays). So, I figure I'll have the easiest time finding players for Pathfinder and within that subset, looking for people who are willing to try out other games.
As I mentioned, I've been reluctant to GM Pathfinder. GMing D&D 3.X burned me out at the end of its life-cycle and I'm worried that Pathfinder will burn me out even faster since I've already been there once. I remember how LONG game prep could take in 3.X and though I could run Pathfinder APs for YEARS without duplicating materials, I like to run original stuff, too.
I'm not a very good improvisational GM, though I realize it's impossible to prep for every possible situation. So, I've been thinking of ways that I can make it easier for me to just be prepared in general, so I don't have to spend a week thinking about all the possible permutations. What ways have you found to speed up your game prep, or just make your job GMing Pathfinder easier? I don't want to dedicate all my free time to prepping for a game (as I did sometimes with 3.X), but I know I'll not be as good as I could be if I just "wing it" every session.
The GameMaster Guide's NPC section will be very useful when I need an NPC statted quickly, and I've made a little database with Sean K. Reynold's hints on how to re-dress monsters to serve as more specialized NPCs.