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Community
General Tabletop Discussion
*Dungeons & Dragons
Simplifying Stealth (and all ability checks, really)
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<blockquote data-quote="GreyLord" data-source="post: 8157670" data-attributes="member: 4348"><p>This is an extremely delayed reply...</p><p></p><p>Ironically, stealth used to be handled in this fashion in D&D. Then they came up with the Thief class with Thief skills...</p><p></p><p>How to Handle that???</p><p></p><p>Everyone can still make Stealth Checks like they always did...but now Thieves can try to move absolutely silently and hide in a Shadow (as opposed to just hiding behind things and such), OR...if they fail their stealth checks...they can also make a check to move silently or hide in shadows!!!</p><p></p><p>Somehow this was lost over the years during AD&D and by 3e they neutered move silently and hide for Rogues. In many ways, forgetting how the old ways handled it before Thieves were an actual class and that other characters could do similar things with a simple ability check made Thieves/Rogues FAR LESS effective than they originally were or intended</p><p></p><p>(and to make matters show how less effective...in the original creation from what I understand, though it did not make it to the supplement, Thief skills were used more like magic abilities, in that a thief would gain them and could accomplish them automatically. Want to pick a lock? Have the Skill...done. You've picked the Lock. Want to find a trap..done. You've found the traps simply by checking.</p><p></p><p>Imagine if Rogues had those abilities these days...</p><p></p><p>Of course, you MIGHT want to balance that out with something (like make them a little less effective in combat like they were originally, where they may get extra damage on a first strike stealth attack, but other than that were far less effective than they tend to be now, and had less HP and AC than other classes who were not wizards).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8157670, member: 4348"] This is an extremely delayed reply... Ironically, stealth used to be handled in this fashion in D&D. Then they came up with the Thief class with Thief skills... How to Handle that??? Everyone can still make Stealth Checks like they always did...but now Thieves can try to move absolutely silently and hide in a Shadow (as opposed to just hiding behind things and such), OR...if they fail their stealth checks...they can also make a check to move silently or hide in shadows!!! Somehow this was lost over the years during AD&D and by 3e they neutered move silently and hide for Rogues. In many ways, forgetting how the old ways handled it before Thieves were an actual class and that other characters could do similar things with a simple ability check made Thieves/Rogues FAR LESS effective than they originally were or intended (and to make matters show how less effective...in the original creation from what I understand, though it did not make it to the supplement, Thief skills were used more like magic abilities, in that a thief would gain them and could accomplish them automatically. Want to pick a lock? Have the Skill...done. You've picked the Lock. Want to find a trap..done. You've found the traps simply by checking. Imagine if Rogues had those abilities these days... Of course, you MIGHT want to balance that out with something (like make them a little less effective in combat like they were originally, where they may get extra damage on a first strike stealth attack, but other than that were far less effective than they tend to be now, and had less HP and AC than other classes who were not wizards). [/QUOTE]
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General Tabletop Discussion
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Simplifying Stealth (and all ability checks, really)
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