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Simplifying to hit in 5th
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5778107" data-attributes="member: 5143"><p>Yeah, someone similar to this is exactly what I'd like to see. I had a conversation with someone on Facebook recently where we discussed rolling stats vs point buy. And I realized that rolling stats can sometimes provide excellent opportunities for role playing...but that I would never support a return to rolling as long as stats were so heavily connected to capability in combat.</p><p></p><p>Right now, the difference between an 20 str fighter and an 8 strength fighter is +6 to hit and damage...but is such a huge difference that rolling badly means the difference between playing a fun character and playing a boring character.</p><p></p><p>However, if the effect of stats on pure combat bonuses was reduced heavily or eliminated, we could safely roll stats again without any worry that we were going to end up with a "gimped" character.</p><p></p><p>I also think magic items really need to stop providing bonuses to hit and damage as well. Make it so that nearly every bonus you get comes from situational modifiers so that it encourages players to try to get these bonuses and think tactically during the battle instead of simply optimizing their stats/feats/equipment before the battle even starts.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5778107, member: 5143"] Yeah, someone similar to this is exactly what I'd like to see. I had a conversation with someone on Facebook recently where we discussed rolling stats vs point buy. And I realized that rolling stats can sometimes provide excellent opportunities for role playing...but that I would never support a return to rolling as long as stats were so heavily connected to capability in combat. Right now, the difference between an 20 str fighter and an 8 strength fighter is +6 to hit and damage...but is such a huge difference that rolling badly means the difference between playing a fun character and playing a boring character. However, if the effect of stats on pure combat bonuses was reduced heavily or eliminated, we could safely roll stats again without any worry that we were going to end up with a "gimped" character. I also think magic items really need to stop providing bonuses to hit and damage as well. Make it so that nearly every bonus you get comes from situational modifiers so that it encourages players to try to get these bonuses and think tactically during the battle instead of simply optimizing their stats/feats/equipment before the battle even starts. [/QUOTE]
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Simplifying to hit in 5th
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