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Simplifying traits
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<blockquote data-quote="Morrus" data-source="post: 6490041" data-attributes="member: 1"><p>This is just an idea right now. Something I'm toying with. I've felt the descriptor is a bit cumbersome for a while now. I'd be interested in hearing your thoughts. </p><p></p><p>This is what a character's descriptor looks like in my current O.L.D. iteration (so it applies to the other games, too). </p><p></p><p style="text-align: center"><span style="font-size: 12px"><strong>NAME is a AGE ATTRIBUTE RACE TRADITION who TRAIT</strong></span></p> <p style="text-align: center"></p><p></p><p>NAME. This is the character's name.</p><p>AGE. Age has lost its associated exploits, but still remains part of the descriptor for flavour purposes.</p><p>ATTRIBUTE. You have one attribute trait based on your highest or lowest attribute.</p><p>RACE. Your race.</p><p>TRADITION. Your current tradition.</p><p>TRAIT. A broad phrase which covers personality/interests/background elements but cannot be used for combat.</p><p></p><p>The main changes you'll see is that the two bonus hobby/trivia skills are gone and have been replaced by the trait, and that Age is now only a flavour descriptive item.</p><p></p><p>TRAIT could be:</p><p></p><p>... who loves animals</p><p>... who climbs mountains in her spare time</p><p>... who is fascinated by military history</p><p>... who runs a small farm</p><p>... etc.</p><p></p><p>The trait works exactly like a skill. It's basically a very broad skill. It <em>cannot</em> help you in combat, though - it will never affect an attack or damage roll. Otherwise, it grants +1d6 to the dice pool when relevant.</p><p></p><p>It takes the place of a skill, so you can't use a trait and a skill at the same time. And it's only 1d6, so a trained skill will likely be better.</p><p></p><p>The GM decides whether or not your trait is applicable to a situation.</p><p></p><p style="margin-left: 20px">Hikaru is a nimble adult human pilot who has a passion for botany.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Gardolph is an erudite old human wizard who plays with fireworks.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Templeton is a persuasive adult human con-man with a weakness for the ladies.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Jean is a commanding middle-aged human captain with a penchant for literature.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 6490041, member: 1"] This is just an idea right now. Something I'm toying with. I've felt the descriptor is a bit cumbersome for a while now. I'd be interested in hearing your thoughts. This is what a character's descriptor looks like in my current O.L.D. iteration (so it applies to the other games, too). [CENTER][SIZE=3][B]NAME is a AGE ATTRIBUTE RACE TRADITION who TRAIT[/B][/SIZE] [/CENTER] NAME. This is the character's name. AGE. Age has lost its associated exploits, but still remains part of the descriptor for flavour purposes. ATTRIBUTE. You have one attribute trait based on your highest or lowest attribute. RACE. Your race. TRADITION. Your current tradition. TRAIT. A broad phrase which covers personality/interests/background elements but cannot be used for combat. The main changes you'll see is that the two bonus hobby/trivia skills are gone and have been replaced by the trait, and that Age is now only a flavour descriptive item. TRAIT could be: ... who loves animals ... who climbs mountains in her spare time ... who is fascinated by military history ... who runs a small farm ... etc. The trait works exactly like a skill. It's basically a very broad skill. It [I]cannot[/I] help you in combat, though - it will never affect an attack or damage roll. Otherwise, it grants +1d6 to the dice pool when relevant. It takes the place of a skill, so you can't use a trait and a skill at the same time. And it's only 1d6, so a trained skill will likely be better. The GM decides whether or not your trait is applicable to a situation. [INDENT]Hikaru is a nimble adult human pilot who has a passion for botany. Gardolph is an erudite old human wizard who plays with fireworks. Templeton is a persuasive adult human con-man with a weakness for the ladies. Jean is a commanding middle-aged human captain with a penchant for literature. [/INDENT] [/QUOTE]
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