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General Tabletop Discussion
*Pathfinder & Starfinder
Simplistic or Complete (and why we can't have both)
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<blockquote data-quote="slobo777" data-source="post: 5986537" data-attributes="member: 6694877"><p>I'm with other posters here, there are at least three major "axes" of RPG design and play styles that versions of D&D mess around with (sometimes inconsistently within the same version as the OP suggests).</p><p></p><p>Simple <-> Complex (Basic .... 3E & 4E)</p><p></p><p>Gamist <-> Simulationist (4E ... 3E)</p><p></p><p>Storyteller <-> Dice game (not that clear a split to me, although I think there's a tendency for 4E games in practice to drop storyteller style, if only to allow 2 hours of boardgame combat to play out)</p><p></p><p>Now these axes are not completely orthogonal (e.g. a Simple game is quite likely to skip over details that some Simulationists would like to see included such as wounding), but they do define "lines of battle" in many heated forum discussions. </p><p></p><p> . . . I am sure there are many more axes and sliding scales of play. Not all of them are part of a published game rules however. E.g. Sandbox <-> Linear is more about adventure design and DM story telling style.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5986537, member: 6694877"] I'm with other posters here, there are at least three major "axes" of RPG design and play styles that versions of D&D mess around with (sometimes inconsistently within the same version as the OP suggests). Simple <-> Complex (Basic .... 3E & 4E) Gamist <-> Simulationist (4E ... 3E) Storyteller <-> Dice game (not that clear a split to me, although I think there's a tendency for 4E games in practice to drop storyteller style, if only to allow 2 hours of boardgame combat to play out) Now these axes are not completely orthogonal (e.g. a Simple game is quite likely to skip over details that some Simulationists would like to see included such as wounding), but they do define "lines of battle" in many heated forum discussions. . . . I am sure there are many more axes and sliding scales of play. Not all of them are part of a published game rules however. E.g. Sandbox <-> Linear is more about adventure design and DM story telling style. [/QUOTE]
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