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<blockquote data-quote="The_Gunslinger658" data-source="post: 2224854" data-attributes="member: 22387"><p>Awesome story! My players defeated a Balor in our last game but I felt there was some rules gaffs on both our parts, example, At will for spell like abilities means the Balor can use his spells freely and still attack IE teleport then gets one attack off?</p><p></p><p>Anyway, even though I managed to get the players down some in HP, only the NPC's died but the players survived barely. They had found a gem, but at the last minute, I decided to just make it a Gem that contained the soul of the Air Queen so when broken her soul is released instead of making it a major Artifact.</p><p></p><p>I'm finding that at high level, D&D starts to breakdown with any major magical items. The fact is, the players are at a level where they can start to make some powerful items themselves so their is no need for me to really reward them with powerful artifacts which will in the end I think unbalance the game. </p><p></p><p>Dont get me wrong, they have earned some nifty items, a Druid with a staff of the woodlands, A kensai with a powerful sword which he can upgrade himdself, a Mystic Theurge with a Staff of Power, a Paladin with a +6 Holy avenger and a Monk with almost Artifact Level twin Kama's of the Gecko and Knuckle Dusters of the four elements. Everybody is between 12th and 15th level. And of course the standard magical armors/ rings of protection and what not. </p><p></p><p>So I really dont think I'm a stingy DM, but I think I am a DM focused on telling an epic story without the over proliferation of magic. And we play in the Forgotten Realms!! </p><p></p><p>Scott</p></blockquote><p></p>
[QUOTE="The_Gunslinger658, post: 2224854, member: 22387"] Awesome story! My players defeated a Balor in our last game but I felt there was some rules gaffs on both our parts, example, At will for spell like abilities means the Balor can use his spells freely and still attack IE teleport then gets one attack off? Anyway, even though I managed to get the players down some in HP, only the NPC's died but the players survived barely. They had found a gem, but at the last minute, I decided to just make it a Gem that contained the soul of the Air Queen so when broken her soul is released instead of making it a major Artifact. I'm finding that at high level, D&D starts to breakdown with any major magical items. The fact is, the players are at a level where they can start to make some powerful items themselves so their is no need for me to really reward them with powerful artifacts which will in the end I think unbalance the game. Dont get me wrong, they have earned some nifty items, a Druid with a staff of the woodlands, A kensai with a powerful sword which he can upgrade himdself, a Mystic Theurge with a Staff of Power, a Paladin with a +6 Holy avenger and a Monk with almost Artifact Level twin Kama's of the Gecko and Knuckle Dusters of the four elements. Everybody is between 12th and 15th level. And of course the standard magical armors/ rings of protection and what not. So I really dont think I'm a stingy DM, but I think I am a DM focused on telling an epic story without the over proliferation of magic. And we play in the Forgotten Realms!! Scott [/QUOTE]
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