Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"Simply20" Musings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 7889721" data-attributes="member: 6685730"><p>Morrus, what you've described sounds very similar to my game. So I can say with confidence: your idea is starting off on solid footing! Some thoughts:</p><p></p><p></p><p>Why not just scale by level - a 10th level character can't exceed +10 skill points?</p><p></p><p>If everybody gets "spells," while the mage gets 1 HP and the warrior gets 4, then the mage won't be a very popular class.</p><p></p><p>The opposed-roll thing works great.</p><p></p><p>Classes-defined-by-skill works great, as long as your skill list makes sense. For example, you don't want a 10th-level rogue who's an ace at Pick Pockets but can't Distract someone to save her life (since they're related skills). Also, a 20th level mage might wonder why his Wealth is still garbage.</p><p></p><p>I hope I'm not preaching to the choir <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":geek:" title="Geek :geek:" data-smilie="30"data-shortname=":geek:" /></p><p></p><p></p><p>I faced that problem, and came up with this: establish a baseline set of skills. Each player-created skill needs to either branch off one of the baseline skills, or be comparable in scope (subject to GM approval). Also, since skills will likely interact with the rest of your rule set, you want to establish which skills do that and how that relationship works. E.g. if you have a hit points system, pay attention to which skills affect hit points.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7889721, member: 6685730"] Morrus, what you've described sounds very similar to my game. So I can say with confidence: your idea is starting off on solid footing! Some thoughts: Why not just scale by level - a 10th level character can't exceed +10 skill points? If everybody gets "spells," while the mage gets 1 HP and the warrior gets 4, then the mage won't be a very popular class. The opposed-roll thing works great. Classes-defined-by-skill works great, as long as your skill list makes sense. For example, you don't want a 10th-level rogue who's an ace at Pick Pockets but can't Distract someone to save her life (since they're related skills). Also, a 20th level mage might wonder why his Wealth is still garbage. I hope I'm not preaching to the choir :geek: I faced that problem, and came up with this: establish a baseline set of skills. Each player-created skill needs to either branch off one of the baseline skills, or be comparable in scope (subject to GM approval). Also, since skills will likely interact with the rest of your rule set, you want to establish which skills do that and how that relationship works. E.g. if you have a hit points system, pay attention to which skills affect hit points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Simply20" Musings
Top