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Simulacrum - How strict do you treat the "Can't Learn" clause?
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<blockquote data-quote="Oofta" data-source="post: 7609408" data-attributes="member: 6801845"><p>I agree that the spell is probably overly-powerful, especially if it just becomes a disposable version of the PC. I considered just banning it or setting up some other limitation such as only used so many times per year, etc. I decided on the golem approach because they follow orders very literally, have no sense of self-preservation, and won't do anything on their own. Told to watch the back, they will watch the BBEG walk up behind the group to get into position because they were not told what to do if an enemy appeared. Complex instructions during combat are limited, typically to half a dozen words or less. It's a friendly robot that won't pass close inspection or interaction as a real person.</p><p></p><p>That at least partly addresses the issue without completely nerfing or banning the spell which was my other option. As far as being overpowered, I guess that's in the eye of the beholder. I adjust difficulty level based on the capability of the group, including spells like this.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7609408, member: 6801845"] I agree that the spell is probably overly-powerful, especially if it just becomes a disposable version of the PC. I considered just banning it or setting up some other limitation such as only used so many times per year, etc. I decided on the golem approach because they follow orders very literally, have no sense of self-preservation, and won't do anything on their own. Told to watch the back, they will watch the BBEG walk up behind the group to get into position because they were not told what to do if an enemy appeared. Complex instructions during combat are limited, typically to half a dozen words or less. It's a friendly robot that won't pass close inspection or interaction as a real person. That at least partly addresses the issue without completely nerfing or banning the spell which was my other option. As far as being overpowered, I guess that's in the eye of the beholder. I adjust difficulty level based on the capability of the group, including spells like this. [/QUOTE]
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Simulacrum - How strict do you treat the "Can't Learn" clause?
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