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<blockquote data-quote="KingCroMag" data-source="post: 705919" data-attributes="member: 9997"><p>I am having some difficulty figuring out this spell. Can someone explain to me what happens when you create one? Is it a living breathing creature or is it an illusion or what is it? What if you recreate a creature vs a character what happens? For discussion lets use the following critter.</p><p></p><p>Dragon, White, Old</p><p></p><p>Huge Dragon (Cold)</p><p>Hit Dice: 24d12+120 (276 hp)</p><p>Initiative: +4 (Improved Initiative)</p><p>Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.</p><p>AC: 31 (-2 size, +23 natural)</p><p>Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee</p><p>Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13</p><p>Face/Reach: 10 ft. by 20 ft./10 ft.</p><p>Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence</p><p>Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 21</p><p>Saves: Fort +19, Ref +14, Will +15</p><p>Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12</p><p>Skills: Bluff +25, Concentration +29, Diplomacy +25, Escape Artist +24, Listen +27, Search +25, Spellcraft +25, Spot +27</p><p>Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)</p><p></p><p>Climate/Terrain: Any cold land and underground</p><p>Organization: Solitary, pair, or family (1-2 and 2-5 offspring)</p><p>Challenge Rating: 14</p><p>Treasure: Double standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 25-26 HD (Huge)</p><p></p><p>Combat</p><p> Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27.</p><p> Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).</p><p> Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.</p><p> Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.</p><p> Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.</p><p> Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.</p><p> Immunities (Ex): Immune to sleep and paralysis.</p><p> Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.</p><p> Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.</p><p> Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 11 + spell level.</p><p></p><p></p><p>-thanks</p><p>-KCM</p></blockquote><p></p>
[QUOTE="KingCroMag, post: 705919, member: 9997"] I am having some difficulty figuring out this spell. Can someone explain to me what happens when you create one? Is it a living breathing creature or is it an illusion or what is it? What if you recreate a creature vs a character what happens? For discussion lets use the following critter. Dragon, White, Old Huge Dragon (Cold) Hit Dice: 24d12+120 (276 hp) Initiative: +4 (Improved Initiative) Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft. AC: 31 (-2 size, +23 natural) Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13 Face/Reach: 10 ft. by 20 ft./10 ft. Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 21 Saves: Fort +19, Ref +14, Will +15 Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12 Skills: Bluff +25, Concentration +29, Diplomacy +25, Escape Artist +24, Listen +27, Search +25, Spellcraft +25, Spot +27 Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation) Climate/Terrain: Any cold land and underground Organization: Solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: 14 Treasure: Double standard Alignment: Always chaotic evil Advancement: 25-26 HD (Huge) Combat Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27. Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds). Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability. Other Spell-Like Abilities: 3/day - fog cloud, gust of wind. Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues. Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet. Immunities (Ex): Immune to sleep and paralysis. Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect. Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save. Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 11 + spell level. -thanks -KCM [/QUOTE]
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