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Simulacrums Revisited
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<blockquote data-quote="Hypersmurf" data-source="post: 3859775" data-attributes="member: 1656"><p>What was more fun was the 3E version, where that percentage is a variable numeric effect of the spell... and therefore Empowerable. Or, with the right combinations, doubly-Empowerable... meaning you could end up with a Simulacrum with 120% of the level of the original. 10th level base creature? 12th level Simulacrum.</p><p></p><p>And then, of course, you make a 120% Simulacrum of the Simulacrum. Unlike iterative photocopies, where each generation gets less clear, Double-Empowered 3E Simulacrum meant each generation increased in power.</p><p></p><p>Eventually, when you get a 40th-or-so level Simulacrum, it's not unreasonable to assume it could develop an Epic spell that would release it from the enforced servitude. At which point all the epic-level Simulacra would become uncontrolled, and take over the world...</p><p></p><p>It's all very SkyNet.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3859775, member: 1656"] What was more fun was the 3E version, where that percentage is a variable numeric effect of the spell... and therefore Empowerable. Or, with the right combinations, doubly-Empowerable... meaning you could end up with a Simulacrum with 120% of the level of the original. 10th level base creature? 12th level Simulacrum. And then, of course, you make a 120% Simulacrum of the Simulacrum. Unlike iterative photocopies, where each generation gets less clear, Double-Empowered 3E Simulacrum meant each generation increased in power. Eventually, when you get a 40th-or-so level Simulacrum, it's not unreasonable to assume it could develop an Epic spell that would release it from the enforced servitude. At which point all the epic-level Simulacra would become uncontrolled, and take over the world... It's all very SkyNet. -Hyp. [/QUOTE]
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