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Simulating a gambling encounter
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<blockquote data-quote="Thasmodious" data-source="post: 5580392" data-attributes="member: 63272"><p>Savage Worlds has a decent method to simulate a half-hour of gambling, using the gambling skill. Those involved in the game agree on the stakes and make a gambling roll. The lowest roll pays the highest roll the difference x the stake. The next lowest pays the next highest, and so on, with an odd man in the middle breaking even. Cheating comes into play as a modifier to the roll, but a 1 on the skill die means you were caught cheating and suffer the consequences.</p><p></p><p>It's a good basic system and it's seen a lot of use in my game, but the gambling has been a minor aside, a filler for a gambler PC to be a gambler, a lead up to other action.</p><p></p><p>This Friday, the session will feature a big game with two of the PCs playing and the others attending an illegal high stakes poker game in the back room of an illegal casino in the heart of a criminal gangs territory that the PCs are trying to bring down. </p><p></p><p>I need something more this time around. Anyone have a good system, skill challenge setup, or method for simulating an evening of gambling as a centerpiece rather than just a die roll and some math? Something with some flash to it, some dramatic tension.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 5580392, member: 63272"] Savage Worlds has a decent method to simulate a half-hour of gambling, using the gambling skill. Those involved in the game agree on the stakes and make a gambling roll. The lowest roll pays the highest roll the difference x the stake. The next lowest pays the next highest, and so on, with an odd man in the middle breaking even. Cheating comes into play as a modifier to the roll, but a 1 on the skill die means you were caught cheating and suffer the consequences. It's a good basic system and it's seen a lot of use in my game, but the gambling has been a minor aside, a filler for a gambler PC to be a gambler, a lead up to other action. This Friday, the session will feature a big game with two of the PCs playing and the others attending an illegal high stakes poker game in the back room of an illegal casino in the heart of a criminal gangs territory that the PCs are trying to bring down. I need something more this time around. Anyone have a good system, skill challenge setup, or method for simulating an evening of gambling as a centerpiece rather than just a die roll and some math? Something with some flash to it, some dramatic tension. [/QUOTE]
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