Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shadow" data-source="post: 6295989" data-attributes="member: 2182"><p>Lately, I've been thinking about the issue of D&D as a 'simulation' vs. D&D as a game. In other words, how much the rules should aim at 'simulating' a fantasy story versus how much the rules should aim at creating a balanced game, regardless of believability. Of course, I suppose the term 'simulation' is somewhat of a misnomer because no set of rules could simulate anything completely or even believably. However, on the other hand, I have noticed that D&D 4th edition and Pathfinder seem to have moved toward the idea of rules providing game balance without a huge regard toward the story. </p><p></p><p>For example, this 'gamist' thinking is seen in the Pathfinder alchemist who can only use extracts on himself and only create a limited number of bombs per day regardless of available materials. Also this is seen in the 4e encounter/daily powers, which, although designed for game balance, do seem very 'metagamey'. Sure, you could come up with in game explanations for the limitations, but the rules as written are very vague as to why such arbitrary limitations exist outside the scope of game balance.</p><p></p><p>So where should D&D 5e aim on the spectrum of simulation vs. metagame? Should the designers aim at providing rules to simulate fantasy legends and stories and allow players to emulate the heroes of such stories at the possible expense of game balance? Should game balance be an overriding priority even when certain limitations seem completely arbitrary? Are the two goals even mutually exclusive? (If they aren't, how can game balance and play options be balanced?)</p></blockquote><p></p>
[QUOTE="shadow, post: 6295989, member: 2182"] Lately, I've been thinking about the issue of D&D as a 'simulation' vs. D&D as a game. In other words, how much the rules should aim at 'simulating' a fantasy story versus how much the rules should aim at creating a balanced game, regardless of believability. Of course, I suppose the term 'simulation' is somewhat of a misnomer because no set of rules could simulate anything completely or even believably. However, on the other hand, I have noticed that D&D 4th edition and Pathfinder seem to have moved toward the idea of rules providing game balance without a huge regard toward the story. For example, this 'gamist' thinking is seen in the Pathfinder alchemist who can only use extracts on himself and only create a limited number of bombs per day regardless of available materials. Also this is seen in the 4e encounter/daily powers, which, although designed for game balance, do seem very 'metagamey'. Sure, you could come up with in game explanations for the limitations, but the rules as written are very vague as to why such arbitrary limitations exist outside the scope of game balance. So where should D&D 5e aim on the spectrum of simulation vs. metagame? Should the designers aim at providing rules to simulate fantasy legends and stories and allow players to emulate the heroes of such stories at the possible expense of game balance? Should game balance be an overriding priority even when certain limitations seem completely arbitrary? Are the two goals even mutually exclusive? (If they aren't, how can game balance and play options be balanced?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top