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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="billd91" data-source="post: 6296046" data-attributes="member: 3400"><p>In one sense, you are correct. But I think there is more than one continuum that can have simulation at one end. You can have the simulation--abstraction axis and you can have a simulation--game axis as well. In some cases, they work in parallel or at least closely together. Hit points are an abstraction of a character's ability to keep on keepin' on despite being battered in a fight, so they're an abstract representation of his health and fitness. But they serve a gamist purpose as well - determining when the character in the game needs to stop and recover or be removed from the field of play. The ability of a PF alchemist to throw only a fixed number of bombs per day despite the presence of materials for making them really doesn't sit on the simulation--abstract axis very well. What does x times/day mean? But it definitely sits on the simulation--game axis as a means of regulating the character's balance against other elements in the game at the sacrifice of a more accurate simulation of a fantasy reality.</p></blockquote><p></p>
[QUOTE="billd91, post: 6296046, member: 3400"] In one sense, you are correct. But I think there is more than one continuum that can have simulation at one end. You can have the simulation--abstraction axis and you can have a simulation--game axis as well. In some cases, they work in parallel or at least closely together. Hit points are an abstraction of a character's ability to keep on keepin' on despite being battered in a fight, so they're an abstract representation of his health and fitness. But they serve a gamist purpose as well - determining when the character in the game needs to stop and recover or be removed from the field of play. The ability of a PF alchemist to throw only a fixed number of bombs per day despite the presence of materials for making them really doesn't sit on the simulation--abstract axis very well. What does x times/day mean? But it definitely sits on the simulation--game axis as a means of regulating the character's balance against other elements in the game at the sacrifice of a more accurate simulation of a fantasy reality. [/QUOTE]
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