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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Aenghus" data-source="post: 6296091" data-attributes="member: 2656"><p>I've got increasingly distrustful of simple dichotomies for RPGs. While these can be of some value in some or even most games, they aren't universal, and their usefulness is a relative thing.</p><p></p><p>For instance in a game prioritising humour over everything neither simulation nor game are likely to be important.</p><p></p><p>The term "simulation" begs the question "simulation of what?" You can simulate anything, and the simulation can be super accurate, highly inaccurate or anywhere in between. "Simulation" IMO tends to be associated with closer-to-normal-life settings, which I think is conflating two separate issues. While it's easier to measure the fidelity of a simulation of events we are familiar with than the events of a fantastic reality, a simulation of the latter is still a simulation. </p><p></p><p>And people genuinely disagree about real world events and measurements all the time, despite far more hard data and bandwidth to work with than players have in a game.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6296091, member: 2656"] I've got increasingly distrustful of simple dichotomies for RPGs. While these can be of some value in some or even most games, they aren't universal, and their usefulness is a relative thing. For instance in a game prioritising humour over everything neither simulation nor game are likely to be important. The term "simulation" begs the question "simulation of what?" You can simulate anything, and the simulation can be super accurate, highly inaccurate or anywhere in between. "Simulation" IMO tends to be associated with closer-to-normal-life settings, which I think is conflating two separate issues. While it's easier to measure the fidelity of a simulation of events we are familiar with than the events of a fantastic reality, a simulation of the latter is still a simulation. And people genuinely disagree about real world events and measurements all the time, despite far more hard data and bandwidth to work with than players have in a game. [/QUOTE]
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