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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Mishihari Lord" data-source="post: 6296152" data-attributes="member: 128"><p>Game vs sim is a legit question. Sim vs story is another issue entirely. PC balance is a good example of a game vs sim issue. If you're making a LotR game, do you try to simulate the setting of the books with PCs of wildly disparate power levels, or do you try to make it a fun (for some) game by making all PCs of roughly equivalent power?</p><p></p><p>I'm 90% sim, 10% game. I want to interact with the setting through the game fiction rather than the rules, but I do recognize that rules have to be at least moderately playable. In my previous LotR example I'd go all the way sim: Gandalf is an angel, Sam is a serf, and the game is still a blast.</p><p></p><p>D&D has always accommodated both camps to some degree, and 5E will certainly need to do the same to be successful. I think one of the reasons 4E was so controversial was that it moved too far to the game side, and sim folks were unhappy.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6296152, member: 128"] Game vs sim is a legit question. Sim vs story is another issue entirely. PC balance is a good example of a game vs sim issue. If you're making a LotR game, do you try to simulate the setting of the books with PCs of wildly disparate power levels, or do you try to make it a fun (for some) game by making all PCs of roughly equivalent power? I'm 90% sim, 10% game. I want to interact with the setting through the game fiction rather than the rules, but I do recognize that rules have to be at least moderately playable. In my previous LotR example I'd go all the way sim: Gandalf is an angel, Sam is a serf, and the game is still a blast. D&D has always accommodated both camps to some degree, and 5E will certainly need to do the same to be successful. I think one of the reasons 4E was so controversial was that it moved too far to the game side, and sim folks were unhappy. [/QUOTE]
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