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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="howandwhy99" data-source="post: 6297197" data-attributes="member: 3192"><p>What you're saying here is harmony (in poetry, music, dance, song, and even stories) doesn't result in emotional or intimate fulfillment. </p><p></p><p>Yes, Go is a finite game, but D&D is an infinite game with imperfect information. Neither of them are storygames where participants trade off storytelling rights. At any given point in D&D, the game construct is finite. But the ability to create add game constructs increases its current size of complexity. At any given point any action taken by a player begins their remembered understanding of the current design they've encountered. These understandings are imperfect however, and like every game except storygames experience with the game allows learning about it through play. (i.e. There is a world/game out there, we are learning about it, and it benefits us to do so.)</p><p></p><p>The very particular game design you are talking about is a storygame, not a role playing game or D&D. That is a single way to design a game and and a very singular if not insular understanding of games. Storygames lose almost every benefit of actual game design as well as every manner of game play. Almost none of those games aret about playing a game at all. Instead they are about creating stories, something almost inconceivably different (and if that's the only philosophy a person is familiar with, they probably have difficulty even conceiving of games). The philosophy you continue to promote as D&D is a single playstyle with little to no historical game design evidence. Please stop trying to make D&D into another storygame heartbreaker by conflating the two. They are not remotely the same endeavor.</p><p></p><p>By your understanding then is non-fiction non-story commonplace personal experience then? In my conversations in the past with you I'd have thought you believed all personal existence is necessarily narrative stories and its relation to the outside world is what made those stories fictional or non-fictional. Now perhaps are you saying thought experiments about reality aren't stories because they don't have some narrative format? But why then persist is claiming they are fiction? Fiction is a narrative term that limits thought experiments to literary theory - something I doubt most any thought experimenter wants to be confined within. They don't want their results to be fictions, they want a better depiction of reality (what non-fiction stories refer to).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6297197, member: 3192"] What you're saying here is harmony (in poetry, music, dance, song, and even stories) doesn't result in emotional or intimate fulfillment. Yes, Go is a finite game, but D&D is an infinite game with imperfect information. Neither of them are storygames where participants trade off storytelling rights. At any given point in D&D, the game construct is finite. But the ability to create add game constructs increases its current size of complexity. At any given point any action taken by a player begins their remembered understanding of the current design they've encountered. These understandings are imperfect however, and like every game except storygames experience with the game allows learning about it through play. (i.e. There is a world/game out there, we are learning about it, and it benefits us to do so.) The very particular game design you are talking about is a storygame, not a role playing game or D&D. That is a single way to design a game and and a very singular if not insular understanding of games. Storygames lose almost every benefit of actual game design as well as every manner of game play. Almost none of those games aret about playing a game at all. Instead they are about creating stories, something almost inconceivably different (and if that's the only philosophy a person is familiar with, they probably have difficulty even conceiving of games). The philosophy you continue to promote as D&D is a single playstyle with little to no historical game design evidence. Please stop trying to make D&D into another storygame heartbreaker by conflating the two. They are not remotely the same endeavor. By your understanding then is non-fiction non-story commonplace personal experience then? In my conversations in the past with you I'd have thought you believed all personal existence is necessarily narrative stories and its relation to the outside world is what made those stories fictional or non-fictional. Now perhaps are you saying thought experiments about reality aren't stories because they don't have some narrative format? But why then persist is claiming they are fiction? Fiction is a narrative term that limits thought experiments to literary theory - something I doubt most any thought experimenter wants to be confined within. They don't want their results to be fictions, they want a better depiction of reality (what non-fiction stories refer to). [/QUOTE]
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