Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6297608" data-attributes="member: 1465"><p>I think it is much more complex than just a matter of simulationism vs gamism.</p><p></p><p>Personally, I am not interested in simulationism details. Simulationist discussions seem to me neverending, since every layer of details added to increase realism soon reveals its limits, and for every corner case solved with an additional rule there is a new corner case springing up because of that rule.</p><p></p><p>At the same time, disassociated mechanics bother me a lot. I do not care for "fun" in rules, I do not want abstract disassociated rules in a RPG just because they are "fun to use", I have hundreds of board games or card games for those.</p><p></p><p>So in a nutshell, I want associated rules to functionally <em>represent</em> what's going on in the story, but I don't want those rules to take over and for minutiae to dominate the table time. I am neither a fan of simulationism nor gamism, and yet I am a huge fan of RPG, how do you explain that?</p><p></p><p>Overall I think 5e is generally <em>not aiming</em>, and that actually feels good enough to me. There are some elements which are irking gamist (weakly associated mechanics) here and there for my tastes, but they don't dominate the feel of the game because they are quite few. There is a reasonable level of simulationism/realism in almost everything, with the promise of optional modules for those who want more, but nothing beyond basic realism is really required.</p><p></p><p>Furthermore, there is a "third side" which they are increasing focus about, and it's neither simulationism nor gamism. I don't know how to call it, maybe narrativism but I'm not sure... It includes the bundling of skills into backgrounds that represent your role in society, the random tables for magic items minor properties, the flaws/bonds/ideals system and tables, the traditional alignments but without hard mechanical implications... All this stuff is (1) strictly optional, and (2) not really based on rules. </p><p></p><p>Simulationism generates rules. Gamism generates rules. Narrativism (or whatever it might be called) <em>may</em> generate rules, but in 5e it actually <em>doesn't</em>. All those stuff above are not really based on rules (note: backgrounds have rules, but they don't have more rules compared to just picking proficiencies freely), and I really hope the designers resist the temptation (at least in core) to listen to those gamers who want rules and mechanical implications for all the above. This aspect of D&D has been neglected in the past 2 editions IMHO. We got stuck in the idea that for everything there must be a rule, but a RPG is so much more, and IMHO it is refreshing to have so many interesting rules-free stuff to care about (but only if you want to). Incidentally, I think this makes D&D less nerdy and potentially increase the customer base.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6297608, member: 1465"] I think it is much more complex than just a matter of simulationism vs gamism. Personally, I am not interested in simulationism details. Simulationist discussions seem to me neverending, since every layer of details added to increase realism soon reveals its limits, and for every corner case solved with an additional rule there is a new corner case springing up because of that rule. At the same time, disassociated mechanics bother me a lot. I do not care for "fun" in rules, I do not want abstract disassociated rules in a RPG just because they are "fun to use", I have hundreds of board games or card games for those. So in a nutshell, I want associated rules to functionally [I]represent[/I] what's going on in the story, but I don't want those rules to take over and for minutiae to dominate the table time. I am neither a fan of simulationism nor gamism, and yet I am a huge fan of RPG, how do you explain that? Overall I think 5e is generally [I]not aiming[/I], and that actually feels good enough to me. There are some elements which are irking gamist (weakly associated mechanics) here and there for my tastes, but they don't dominate the feel of the game because they are quite few. There is a reasonable level of simulationism/realism in almost everything, with the promise of optional modules for those who want more, but nothing beyond basic realism is really required. Furthermore, there is a "third side" which they are increasing focus about, and it's neither simulationism nor gamism. I don't know how to call it, maybe narrativism but I'm not sure... It includes the bundling of skills into backgrounds that represent your role in society, the random tables for magic items minor properties, the flaws/bonds/ideals system and tables, the traditional alignments but without hard mechanical implications... All this stuff is (1) strictly optional, and (2) not really based on rules. Simulationism generates rules. Gamism generates rules. Narrativism (or whatever it might be called) [I]may[/I] generate rules, but in 5e it actually [I]doesn't[/I]. All those stuff above are not really based on rules (note: backgrounds have rules, but they don't have more rules compared to just picking proficiencies freely), and I really hope the designers resist the temptation (at least in core) to listen to those gamers who want rules and mechanical implications for all the above. This aspect of D&D has been neglected in the past 2 editions IMHO. We got stuck in the idea that for everything there must be a rule, but a RPG is so much more, and IMHO it is refreshing to have so many interesting rules-free stuff to care about (but only if you want to). Incidentally, I think this makes D&D less nerdy and potentially increase the customer base. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top