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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6297938" data-attributes="member: 6775031"><p>That much, I will definitely agree with. I would go so far as to define "Simulationism" as "The results flow naturally from the state of the world, without interference from plot contrivance or narrative influence." </p><p></p><p>The whole point of a simulation is to see what happens, because you don't know the result in advance. Plot and narrative mess with that, pushing what <em>actually</em> happens in the direction of what you <em>want</em> to happen, which robs it of much of its meaning. Like a scientific experiment, where you intentionally bias the results.</p><p></p><p>This is where I disagree. I can't become emotionally invested in a world that doesn't follow basic causality. I just don't see the point of it. If we're supposed to win, then we're going to win, so why are we even playing? How is that emotionally satisfying in any way?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6297938, member: 6775031"] That much, I will definitely agree with. I would go so far as to define "Simulationism" as "The results flow naturally from the state of the world, without interference from plot contrivance or narrative influence." The whole point of a simulation is to see what happens, because you don't know the result in advance. Plot and narrative mess with that, pushing what [I]actually[/I] happens in the direction of what you [I]want[/I] to happen, which robs it of much of its meaning. Like a scientific experiment, where you intentionally bias the results. This is where I disagree. I can't become emotionally invested in a world that doesn't follow basic causality. I just don't see the point of it. If we're supposed to win, then we're going to win, so why are we even playing? How is that emotionally satisfying in any way? [/QUOTE]
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