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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Lanefan" data-source="post: 6298386" data-attributes="member: 29398"><p>OK, but how much did each contribute to their collective survival? If all the hireling did was stand outside with the horses then of course he gets no x.p. But if he was inside with the party risking his life along with them, then of course he should be able to gain experience.</p><p>This is a 1e rule I always thought was utter tripe, that there's any difference between adventuring hirelings and adventuring henches. For me, a hireling is someone who does work for you in a (nominally) safe environment, such as back in town. As soon as you take these hirelings into the field and expose them to danger they should be able to gain x.p. as if they were henches, whether they want to or not, provided they materially contribute to defeating and-or bypassing said danger. (in 30+ years of DMing I have never had a character get anywhere near its Cha.-based limit on henches-at-a-time, so that's not an issue; I have had a character hire a hench where said character's class did not allow such, he was converted on the fly to a hench of the party as a whole once we caught the error)</p><p>So how would you handle a situation where someone's hench became so valuable to the party they wanted to promote it to a full member? (I've seen this happen numerous times) What if a simple hireling somehow ends up saving the party - does it get x.p.? It certainly should...</p><p> </p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6298386, member: 29398"] OK, but how much did each contribute to their collective survival? If all the hireling did was stand outside with the horses then of course he gets no x.p. But if he was inside with the party risking his life along with them, then of course he should be able to gain experience. This is a 1e rule I always thought was utter tripe, that there's any difference between adventuring hirelings and adventuring henches. For me, a hireling is someone who does work for you in a (nominally) safe environment, such as back in town. As soon as you take these hirelings into the field and expose them to danger they should be able to gain x.p. as if they were henches, whether they want to or not, provided they materially contribute to defeating and-or bypassing said danger. (in 30+ years of DMing I have never had a character get anywhere near its Cha.-based limit on henches-at-a-time, so that's not an issue; I have had a character hire a hench where said character's class did not allow such, he was converted on the fly to a hench of the party as a whole once we caught the error) So how would you handle a situation where someone's hench became so valuable to the party they wanted to promote it to a full member? (I've seen this happen numerous times) What if a simple hireling somehow ends up saving the party - does it get x.p.? It certainly should... Lanefan [/QUOTE]
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