Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6298404" data-attributes="member: 27160"><p>What gives you to be sure that beings with different narrative importance must necessarily NOT be substantively different? Why should we not conceive of a world where that is true?</p><p></p><p>As an aside, I remember the first time that I ever realised that it was possible to have a game where "monsters" were statted just as PCs were, with attributes (STR, DEX, etc. - which they never had in AD&D) and skills. It was when I read a White Dwarf article detailing an adventure for RuneQuest; the "monsters" had skills and personalities and everything. It came as a complete revelation to a school kid initiated only in D&D (this would have been around 1978, I guess), because that was not how monsters worked in our D&D games at all. For a while I became besotted with the idea that this was the "only right and true"(TM) method to do things - "Monsters are People, Too!", we would cry - but I have since realised that there are just two ways of doing things that are just different. Both methods are good for different "modes" of play, there is absolutely nothing wrong with either. It is a division much like the classed/classless one, actually; both structures have their uses and are fine methods in their own right - they are simply different. Of course, you can't combine both methods into the same game very well, which seems (inexplicably, to my mind) to give some folks "issues". The answer is simple, though - play several different RPGs!!</p></blockquote><p></p>
[QUOTE="Balesir, post: 6298404, member: 27160"] What gives you to be sure that beings with different narrative importance must necessarily NOT be substantively different? Why should we not conceive of a world where that is true? As an aside, I remember the first time that I ever realised that it was possible to have a game where "monsters" were statted just as PCs were, with attributes (STR, DEX, etc. - which they never had in AD&D) and skills. It was when I read a White Dwarf article detailing an adventure for RuneQuest; the "monsters" had skills and personalities and everything. It came as a complete revelation to a school kid initiated only in D&D (this would have been around 1978, I guess), because that was not how monsters worked in our D&D games at all. For a while I became besotted with the idea that this was the "only right and true"(TM) method to do things - "Monsters are People, Too!", we would cry - but I have since realised that there are just two ways of doing things that are just different. Both methods are good for different "modes" of play, there is absolutely nothing wrong with either. It is a division much like the classed/classless one, actually; both structures have their uses and are fine methods in their own right - they are simply different. Of course, you can't combine both methods into the same game very well, which seems (inexplicably, to my mind) to give some folks "issues". The answer is simple, though - play several different RPGs!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top