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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="pemerton" data-source="post: 6299075" data-attributes="member: 42582"><p>My typical approach is not to worry about this. If I was going to, I would do it either Marvel Heroic RP style (the GM pays a token to declare the out-of-arrows complication) or Burning Wheel style (a "die of fate" roll to run out of cosumables). The traditional D&D approach of keeping a tally is not something I'm really interested in - for me it falls under [MENTION=22779]Hussar[/MENTION]'s "bean counting" category.</p><p></p><p>For me, this is not conducive to a satisfying game, for the following reason: if the PCs face mostly weaker threats, they will survive and prosper but the drama will be modest (eg cleaning out giant rat nests isn't that dramatic); if the PCs face mostly dire threats, they will quickly be overwhelmed, if not the first time then over the course of repeated exposure to dire threats.</p><p></p><p>I know of it but have not watched it, nor read the books.</p><p></p><p>Do the protagonists die of frequently? If so, that is a significant difference from many stories, and a significant difference I think from typical contemporary ways of running D&D (which tend to be predicated on PC's lasting).</p><p></p><p>If the protagonists don't die, but do get thwarted, then that sounds like the sort of play Burning Wheel is aimed at. In RPGing terms, the relevant technique is fail forward.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6299075, member: 42582"] My typical approach is not to worry about this. If I was going to, I would do it either Marvel Heroic RP style (the GM pays a token to declare the out-of-arrows complication) or Burning Wheel style (a "die of fate" roll to run out of cosumables). The traditional D&D approach of keeping a tally is not something I'm really interested in - for me it falls under [MENTION=22779]Hussar[/MENTION]'s "bean counting" category. For me, this is not conducive to a satisfying game, for the following reason: if the PCs face mostly weaker threats, they will survive and prosper but the drama will be modest (eg cleaning out giant rat nests isn't that dramatic); if the PCs face mostly dire threats, they will quickly be overwhelmed, if not the first time then over the course of repeated exposure to dire threats. I know of it but have not watched it, nor read the books. Do the protagonists die of frequently? If so, that is a significant difference from many stories, and a significant difference I think from typical contemporary ways of running D&D (which tend to be predicated on PC's lasting). If the protagonists don't die, but do get thwarted, then that sounds like the sort of play Burning Wheel is aimed at. In RPGing terms, the relevant technique is fail forward. [/QUOTE]
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