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General Tabletop Discussion
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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="pemerton" data-source="post: 6299078" data-attributes="member: 42582"><p>I agree that this is your interpetation. There is nothing in either the Marsh/Cook Expert book, or Gygax's DMG, to suggest that hirelings are to be modelled in this sort of way.</p><p></p><p>Mercenary hirelings are modelled using fighter levels, but an express rule is stated that they don't gain levels.</p><p></p><p>And sages are modelled using spell and HD rules, but there is no indication given that there is a sage <em>class</em>, or that sages can gain levels.</p><p></p><p>I'm not sure this is true - Raise Dead as a readily available ability is pretty contrived, but has long been a part of mid-to-high level D&D experience, well before anything was ever published at or by The Forge.</p><p></p><p>I think trillions of unknown options are, in play, indistinguishable from an unlimited number.</p><p></p><p>I also don't accept that they are never ultimately known to the players. Just as one example from AD&D - the "parry" option for AD&D combat is set out <em>only</em> in the PHB. The DMG does not mention it.</p><p></p><p>I don't see how the fact that modern English departments are full of half-baked philosphers tells us much about RPGing. As it happens I think that Carnap, Quine,Moore and Ayer have far more of use to tell us about language, perception and knowledge than do Heidegger and Derrida, but that view I think has little effect on my RPGing preferences.</p><p></p><p>But if it depicts something, then that something must be a fiction. (Given that it's not reality.)</p><p></p><p>And I think many people would accept that D&D depicts something.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6299078, member: 42582"] I agree that this is your interpetation. There is nothing in either the Marsh/Cook Expert book, or Gygax's DMG, to suggest that hirelings are to be modelled in this sort of way. Mercenary hirelings are modelled using fighter levels, but an express rule is stated that they don't gain levels. And sages are modelled using spell and HD rules, but there is no indication given that there is a sage [I]class[/I], or that sages can gain levels. I'm not sure this is true - Raise Dead as a readily available ability is pretty contrived, but has long been a part of mid-to-high level D&D experience, well before anything was ever published at or by The Forge. I think trillions of unknown options are, in play, indistinguishable from an unlimited number. I also don't accept that they are never ultimately known to the players. Just as one example from AD&D - the "parry" option for AD&D combat is set out [I]only[/I] in the PHB. The DMG does not mention it. I don't see how the fact that modern English departments are full of half-baked philosphers tells us much about RPGing. As it happens I think that Carnap, Quine,Moore and Ayer have far more of use to tell us about language, perception and knowledge than do Heidegger and Derrida, but that view I think has little effect on my RPGing preferences. But if it depicts something, then that something must be a fiction. (Given that it's not reality.) And I think many people would accept that D&D depicts something. [/QUOTE]
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