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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Manbearcat" data-source="post: 6299432" data-attributes="member: 6696971"><p>[MENTION=85870]innerdude[/MENTION] Absolutely. Tight encounter math/guidelines/budgeting (et al) and therefore predictable encounter outcomes are important for every creative agenda. Ifs probably only unimportant in (i) a Cthulu-type experience where the PCs are primarily there to experience the GM's storytelling and their horror-filled escapades as they descend into madness or (ii) a fudge-friendly environment (GMing principles or the aesthetics of the system) where the GM is going to ad-hoc, on the fly, save the PCs from TPK or ramp up the difficulty midstream (shrodinger's difficulty!) if they've misallocated the PCs opposition in an encounter (due to poor precision within the budgeting system, lack of proficiency, or just due to their GM principles).</p><p></p><p>In 1 above, it doesn't matter. But if your GMing principles (and perhaps the table's agenda as a hole) is against 2, then the means to reliably (meaning virtually no margin for error) build encounters to your (GM's) specifications is a pretty essential system component.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6299432, member: 6696971"] [MENTION=85870]innerdude[/MENTION] Absolutely. Tight encounter math/guidelines/budgeting (et al) and therefore predictable encounter outcomes are important for every creative agenda. Ifs probably only unimportant in (i) a Cthulu-type experience where the PCs are primarily there to experience the GM's storytelling and their horror-filled escapades as they descend into madness or (ii) a fudge-friendly environment (GMing principles or the aesthetics of the system) where the GM is going to ad-hoc, on the fly, save the PCs from TPK or ramp up the difficulty midstream (shrodinger's difficulty!) if they've misallocated the PCs opposition in an encounter (due to poor precision within the budgeting system, lack of proficiency, or just due to their GM principles). In 1 above, it doesn't matter. But if your GMing principles (and perhaps the table's agenda as a hole) is against 2, then the means to reliably (meaning virtually no margin for error) build encounters to your (GM's) specifications is a pretty essential system component. [/QUOTE]
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