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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6299472" data-attributes="member: 6775031"><p>Challenge Rating is supposed to be a convenient value, which serves as a function of level. Specifically, where level would indicate that something is an equal challenge to anything else of the same level (i.e. it's estimated to cost you 100% of your resources, so there's a 50% chance of either side winning), Challenge Rating indicates that something is X% less powerful than something of the same level, such that a party of that level would spend an average of 25% of its resources before securing victory.</p><p></p><p>Granted, it does lend itself quite readily toward use in Encounter Guidelines. If you <em>want</em> to pose a challenge that will cost the party 25% of its resources, then you should be able to throw them against an encounter with CR equal to their level, but there's no suggestion that it <em>should</em> be the case. It just avoids the confusion between over-use of the term "level" where a level 8 monster is designed to be X% weaker than a level 8 PC.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6299472, member: 6775031"] Challenge Rating is supposed to be a convenient value, which serves as a function of level. Specifically, where level would indicate that something is an equal challenge to anything else of the same level (i.e. it's estimated to cost you 100% of your resources, so there's a 50% chance of either side winning), Challenge Rating indicates that something is X% less powerful than something of the same level, such that a party of that level would spend an average of 25% of its resources before securing victory. Granted, it does lend itself quite readily toward use in Encounter Guidelines. If you [I]want[/I] to pose a challenge that will cost the party 25% of its resources, then you should be able to throw them against an encounter with CR equal to their level, but there's no suggestion that it [I]should[/I] be the case. It just avoids the confusion between over-use of the term "level" where a level 8 monster is designed to be X% weaker than a level 8 PC. [/QUOTE]
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