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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6299523" data-attributes="member: 6775031"><p>Getting hurt is the primary outcome of someone hitting you. Falling unconscious is the primary outcome of getting hurt a lot. It's a very straightforward concept, recognizable as a simplification of reality. Go put on a suit of chain armor, and I'll beat on you with a mace until you fall down. It will probably take more than one hit, and less than an infinite number of hits.</p><p></p><p>If you look at D&D, prior to 4E, there was basically nothing that could make you lose hit points that wasn't something doing physical damage to your body. Swords, fire, and falling were all hit point damage. Psychic attacks <em>didn't</em> do hit point damage, unless it was physically setting you on fire. Marching for days on end would be fatigue and exhaustion. Fear was its own thing. Only injury was represented as hit point damage.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6299523, member: 6775031"] Getting hurt is the primary outcome of someone hitting you. Falling unconscious is the primary outcome of getting hurt a lot. It's a very straightforward concept, recognizable as a simplification of reality. Go put on a suit of chain armor, and I'll beat on you with a mace until you fall down. It will probably take more than one hit, and less than an infinite number of hits. If you look at D&D, prior to 4E, there was basically nothing that could make you lose hit points that wasn't something doing physical damage to your body. Swords, fire, and falling were all hit point damage. Psychic attacks [I]didn't[/I] do hit point damage, unless it was physically setting you on fire. Marching for days on end would be fatigue and exhaustion. Fear was its own thing. Only injury was represented as hit point damage. [/QUOTE]
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Simulation vs Game - Where should D&D 5e aim?
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