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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Hussar" data-source="post: 6299630" data-attributes="member: 22779"><p>I'll reply in the same vein</p><p></p><p>[sblock]All of these deaths are hugely important to the story though. Robert is murdered. The method of the murder isn't really that important is it? It's that he's murdered and his murder sets in motion the entire series of stories.</p><p> </p><p>Varys dies a cowards death exactly as he deserves. He pretends to power that everyone around him knows he does not have. The fact that they melt gold and pour it on his head as a crown is about as dramatically satisfying as you could make it.</p><p></p><p>Joffrey is murdered. He doesn't die valiantly or a heroes death. He dies exactly as he lived - as a coward with no honour. I'd say it was perfectly fitting.[/sblock]</p><p></p><p>Unless you define death as "must be in battle in order to be impressive and exciting" I'd say that the deaths were all very dramatically successful.</p><p></p><p>But, you are also missing the point. No one dies before they have run their course. They all die after they have played out their part in the narrative. No one is killed by a stray arrow from nameless archer number 4, despite there being numerous occasions where it could have happened. No one falls off their horse or gets dysentery in the field. Every single charter dies at a very narratively appropriate time.</p><p></p><p>Sorry for the bit of a spoiler here, but, it's from very early in the first book and I'm not too worried about it.</p><p></p><p>Or put it another way, Bran Stark doesn't die when he falls, despite all sorts of perfectly good reasons why he should. In a sim game, he most often would. If you had that event occur at ten different tables 9 tables would see Bran Stark die and that entire storyline die with him. That's the problem with trying to rely on sim rules to produce an enjoyable narrative. Most of the time they don't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6299630, member: 22779"] I'll reply in the same vein [sblock]All of these deaths are hugely important to the story though. Robert is murdered. The method of the murder isn't really that important is it? It's that he's murdered and his murder sets in motion the entire series of stories. Varys dies a cowards death exactly as he deserves. He pretends to power that everyone around him knows he does not have. The fact that they melt gold and pour it on his head as a crown is about as dramatically satisfying as you could make it. Joffrey is murdered. He doesn't die valiantly or a heroes death. He dies exactly as he lived - as a coward with no honour. I'd say it was perfectly fitting.[/sblock] Unless you define death as "must be in battle in order to be impressive and exciting" I'd say that the deaths were all very dramatically successful. But, you are also missing the point. No one dies before they have run their course. They all die after they have played out their part in the narrative. No one is killed by a stray arrow from nameless archer number 4, despite there being numerous occasions where it could have happened. No one falls off their horse or gets dysentery in the field. Every single charter dies at a very narratively appropriate time. Sorry for the bit of a spoiler here, but, it's from very early in the first book and I'm not too worried about it. Or put it another way, Bran Stark doesn't die when he falls, despite all sorts of perfectly good reasons why he should. In a sim game, he most often would. If you had that event occur at ten different tables 9 tables would see Bran Stark die and that entire storyline die with him. That's the problem with trying to rely on sim rules to produce an enjoyable narrative. Most of the time they don't. [/QUOTE]
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