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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6299985" data-attributes="member: 6775031"><p>Oh, there's no question that the realities are different, and there are subtly different laws of physics in place. The Abeir-Toril of 4E is a different place than the Abeir-Toril of 2E, and the 3E incarnation has more in common with 3E Greyhawk than to either of those two. At least, at the most fundamental levels. </p><p></p><p>I don't see anything wrong with that, either, since it's not like any of them are trying to <em>accurately</em> mimic reality. Only GURPS would be foolish enough to try that. </p><p></p><p>Rather, each game is trying to create an <em>internally</em> consistent world, with dragons and giants, etc. The specifics of where they want to vary from reality, in order to make a game this is fun and playable, is an important distinction.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6299985, member: 6775031"] Oh, there's no question that the realities are different, and there are subtly different laws of physics in place. The Abeir-Toril of 4E is a different place than the Abeir-Toril of 2E, and the 3E incarnation has more in common with 3E Greyhawk than to either of those two. At least, at the most fundamental levels. I don't see anything wrong with that, either, since it's not like any of them are trying to [I]accurately[/I] mimic reality. Only GURPS would be foolish enough to try that. Rather, each game is trying to create an [I]internally[/I] consistent world, with dragons and giants, etc. The specifics of where they want to vary from reality, in order to make a game this is fun and playable, is an important distinction. [/QUOTE]
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