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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="pemerton" data-source="post: 6300090" data-attributes="member: 42582"><p>Actually, in my game it's generally the other way around: the cultists are interested in (say) a mass sacrifice at a dinner party, and it happens to be a party that the PCs have been invited to.</p><p></p><p>Or one of the PCs does a deal with a demon prince, which opens a gate that Orcus is able to exploit.</p><p></p><p>In other words, the PCs don't particularly need to seek out adventure - they are the sorts of people to whom it comes.</p><p></p><p>Much like in a book or film, I don't rely on ingame causation to tell me what's going to happen - rather, I decide what might be interesting were it to happen and adjust the ingame parameters (eg NPC motivations) to make that interesting thing fit within the constraints of ingame causality.</p><p></p><p></p><p>As with Balesir, I don't care about the disvaluing. I am responding to the misdescription.</p><p></p><p>Perhaps in 1984 sandbox and Dragonlance were the only two modes of play that were widely known. But 30 years have passed since then.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6300090, member: 42582"] Actually, in my game it's generally the other way around: the cultists are interested in (say) a mass sacrifice at a dinner party, and it happens to be a party that the PCs have been invited to. Or one of the PCs does a deal with a demon prince, which opens a gate that Orcus is able to exploit. In other words, the PCs don't particularly need to seek out adventure - they are the sorts of people to whom it comes. Much like in a book or film, I don't rely on ingame causation to tell me what's going to happen - rather, I decide what might be interesting were it to happen and adjust the ingame parameters (eg NPC motivations) to make that interesting thing fit within the constraints of ingame causality. As with Balesir, I don't care about the disvaluing. I am responding to the misdescription. Perhaps in 1984 sandbox and Dragonlance were the only two modes of play that were widely known. But 30 years have passed since then. [/QUOTE]
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