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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Hussar" data-source="post: 6300538" data-attributes="member: 22779"><p>The thing is, if you insist that Gerry's stats are static, then Gerry can only appear on screen at certain times. There's a reason you don't see ogres in a 15th level adventure. They aren't worth putting there. </p><p></p><p>And, I disagree that earlier editions presented a consistent, objective reality. An ogre gets hit by a 1st level fighter, as hard as the fighter can hit, and shrugs it off. The 15th level fighter kills the ogre outright with average damage. What objective reality has been measured here? Our 15th level fighter has somehow become superhuman? </p><p></p><p>But, then again, I've never seen D&D as a simulation based game. I played games that were meant to be sim based like GURPS if I wanted that. D&D as a sim game is such an abject failure that I cannot really see what the fuss is about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6300538, member: 22779"] The thing is, if you insist that Gerry's stats are static, then Gerry can only appear on screen at certain times. There's a reason you don't see ogres in a 15th level adventure. They aren't worth putting there. And, I disagree that earlier editions presented a consistent, objective reality. An ogre gets hit by a 1st level fighter, as hard as the fighter can hit, and shrugs it off. The 15th level fighter kills the ogre outright with average damage. What objective reality has been measured here? Our 15th level fighter has somehow become superhuman? But, then again, I've never seen D&D as a simulation based game. I played games that were meant to be sim based like GURPS if I wanted that. D&D as a sim game is such an abject failure that I cannot really see what the fuss is about. [/QUOTE]
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