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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6300549" data-attributes="member: 6775031"><p>Giants like Gerry can show up whenever and wherever they should be, based on the defined ecology and events of the setting. How they would fare against a party of X level is entirely irrelevant to when and where they show up. Unless you would prioritize that every fight must be interesting, significantly ahead of internal consistency of the game world, which 4E clearly does (but which is less clear, with the opposite being the implication from the Monster Manual, in a game like 2E).</p><p></p><p>In editions other than 4E, the fighter deals the same damage regardless of level: the damage die of the weapon, modified for exceptional Strength. If the high-level fighter killed the ogre in one hit, then it would have an accountable in-game explanation, such as a magic sword or a belt of super strength or a special technique that allowed her to strike harder than normal.</p><p></p><p>And that's your prerogative, of course. Just know that there are plenty of people who did see D&D as a decent sim that made the right number of concessions to gameplay for the game to still be playable, and that those players did not continue on to 4E because that edition crossed the line.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6300549, member: 6775031"] Giants like Gerry can show up whenever and wherever they should be, based on the defined ecology and events of the setting. How they would fare against a party of X level is entirely irrelevant to when and where they show up. Unless you would prioritize that every fight must be interesting, significantly ahead of internal consistency of the game world, which 4E clearly does (but which is less clear, with the opposite being the implication from the Monster Manual, in a game like 2E). In editions other than 4E, the fighter deals the same damage regardless of level: the damage die of the weapon, modified for exceptional Strength. If the high-level fighter killed the ogre in one hit, then it would have an accountable in-game explanation, such as a magic sword or a belt of super strength or a special technique that allowed her to strike harder than normal. And that's your prerogative, of course. Just know that there are plenty of people who did see D&D as a decent sim that made the right number of concessions to gameplay for the game to still be playable, and that those players did not continue on to 4E because that edition crossed the line. [/QUOTE]
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