Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 6300615" data-attributes="member: 6688937"><p>hmm...I can't say categorically that no game system and no set of stats could do that, but I will say that, AFAICT, the D&D mechanics are not and have never been a system capable of doing that. <em>Especially</em> in the older editions its obvious that stats existed to function within the tactical/combat game environment and not to actually represent anything "objectively" about the creature in question in the game world. (Heck, most monsters weren't anything mechanically <em>but</em> a pile of combat stats until 3e). 3e probably represents the zenith of full/complete mechanical representation as design goal, but even that edition maintains the same fundamentally abstract mechanical architecture.</p><p></p><p></p><p></p><p>Actually, very few things in stat blocks can be measured objectively, AFAICT. Precisely which things varies a bit from edition to edition, but generally most D&D stats focus on combat, which D&D explicitly handles abstractly (most prevalently in older editions). That abstraction makes it next to impossible to actually perform the statistical reverse-engineering from <em>within</em> the fiction. In particular the lack of correspondence between a game-world physical strike and the game-mechanical hit, and basically any and every implementation/definition of HP that I've seen make it particularly difficult.</p><p></p><p></p><p></p><p>Except that "hitting" in the game-mechanical sense of "do HP damage to" can only recently be associated with a singular attempt to swing/shoot/etc. the target, and even that isn't explicit in the rules. Certainly fighters didn't make one actual-fictional swing per round back when rounds were <u>a full minute long</u>. Furthermore, its not evident that a "hit" at the table corresponds to your weapon actually physically damaging a creature (missile attack or melee) or whether they just spent a bit of luck, divine providence, etc. to avoid your efforts in this last minute. Thus, a creature's attack bonus may or may not actually correspond to their ability to physically strike a target in the scenario you describe. Even though that is the general assumption that we all make, its not actually evident from the way the rules work and how they are described (again with some variation between editions.)</p><p></p><p>ASIDE: How that applies and works (or should apply and work) for ammunition, ROF, and ranged attacks has been a fertile ground for argument and rules tinkering for as long as I've been discussing the game. Its only recently, with the shift to much shorter combat rounds in the WotC editions, that I've seen <em>that </em>calm down.</p><p></p><p></p><p></p><p>IIRC, even Gygax talks about poison saves representing a dodge to the poisonous blow, rather than just toughing it out. That is to say, a "save" might include both avoiding the exposure and/or resisting the disease. So, did a hero avoid the disease because his immune system fought it off or because he happened to do a better job cleaning out that wound today or because he happened to turn the blow so that the disease didn't reach the bloodstream? Which happened in any particular case is generally impossible to tell from the rules alone.</p><p></p><p></p><p></p><p>There are plenty of corner cases that make that not so. One example that springs to mind is "massive damage" rules and sneak attacks, critical hits, or backstabs, which would trump/shortcircuit one's ability to measure HP by checking how many licks with this broadsword does it take to get to the center of that ogre. Look up Schrodinger's Wounds for Pete's sake. I've even heard (well, "read") it argued by OSR fans on this board that Old-School casters aren't even aware that spells come in slots or that the slots have different levels or even what their spells actually <em>are</em>! I don't personally see how that can be the case, but I've been told it solves no end of fictional inconsistencies regarding the question of "what just actually happened". ::shrug::</p><p></p><p>Simply put, the D&D (especially older-edition) rules function at such a level of gamist abstraction that it often requires our willful ignorance to relate them to fictional positioning. Indeed, the most common advice for dealing with all the inconsistencies that HP mechanics create is simply "You're thinking about it too hard. Just ignore it and go with the flow."</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6300615, member: 6688937"] hmm...I can't say categorically that no game system and no set of stats could do that, but I will say that, AFAICT, the D&D mechanics are not and have never been a system capable of doing that. [I]Especially[/I] in the older editions its obvious that stats existed to function within the tactical/combat game environment and not to actually represent anything "objectively" about the creature in question in the game world. (Heck, most monsters weren't anything mechanically [I]but[/I] a pile of combat stats until 3e). 3e probably represents the zenith of full/complete mechanical representation as design goal, but even that edition maintains the same fundamentally abstract mechanical architecture. Actually, very few things in stat blocks can be measured objectively, AFAICT. Precisely which things varies a bit from edition to edition, but generally most D&D stats focus on combat, which D&D explicitly handles abstractly (most prevalently in older editions). That abstraction makes it next to impossible to actually perform the statistical reverse-engineering from [I]within[/I] the fiction. In particular the lack of correspondence between a game-world physical strike and the game-mechanical hit, and basically any and every implementation/definition of HP that I've seen make it particularly difficult. Except that "hitting" in the game-mechanical sense of "do HP damage to" can only recently be associated with a singular attempt to swing/shoot/etc. the target, and even that isn't explicit in the rules. Certainly fighters didn't make one actual-fictional swing per round back when rounds were [U]a full minute long[/U]. Furthermore, its not evident that a "hit" at the table corresponds to your weapon actually physically damaging a creature (missile attack or melee) or whether they just spent a bit of luck, divine providence, etc. to avoid your efforts in this last minute. Thus, a creature's attack bonus may or may not actually correspond to their ability to physically strike a target in the scenario you describe. Even though that is the general assumption that we all make, its not actually evident from the way the rules work and how they are described (again with some variation between editions.) ASIDE: How that applies and works (or should apply and work) for ammunition, ROF, and ranged attacks has been a fertile ground for argument and rules tinkering for as long as I've been discussing the game. Its only recently, with the shift to much shorter combat rounds in the WotC editions, that I've seen [I]that [/I]calm down. IIRC, even Gygax talks about poison saves representing a dodge to the poisonous blow, rather than just toughing it out. That is to say, a "save" might include both avoiding the exposure and/or resisting the disease. So, did a hero avoid the disease because his immune system fought it off or because he happened to do a better job cleaning out that wound today or because he happened to turn the blow so that the disease didn't reach the bloodstream? Which happened in any particular case is generally impossible to tell from the rules alone. There are plenty of corner cases that make that not so. One example that springs to mind is "massive damage" rules and sneak attacks, critical hits, or backstabs, which would trump/shortcircuit one's ability to measure HP by checking how many licks with this broadsword does it take to get to the center of that ogre. Look up Schrodinger's Wounds for Pete's sake. I've even heard (well, "read") it argued by OSR fans on this board that Old-School casters aren't even aware that spells come in slots or that the slots have different levels or even what their spells actually [I]are[/I]! I don't personally see how that can be the case, but I've been told it solves no end of fictional inconsistencies regarding the question of "what just actually happened". ::shrug:: Simply put, the D&D (especially older-edition) rules function at such a level of gamist abstraction that it often requires our willful ignorance to relate them to fictional positioning. Indeed, the most common advice for dealing with all the inconsistencies that HP mechanics create is simply "You're thinking about it too hard. Just ignore it and go with the flow." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top