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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Ahnehnois" data-source="post: 6300708" data-attributes="member: 17106"><p>There's an entire 3rd party sourcebook on experts that basically delves into it with the assumption that this is how professions work and fleshes out the implications. Is the skill dumbed down, bizarre, ludicrous? Sure, but it's fantasy. You can get away with those things to a great extent.</p><p></p><p>Given that the Expert is an NPC class, and various NPC classes have access to the Profession skill, I think it's abundantly clear that the skill was to be used as a general model for all the world's professionals. There's nothing stopping someone from deviating from that baseline if they feel it's worth the effort.</p><p></p><p>Even as written, it's probably assumed that everyone takes 10 so there isn't so much variability, and some professionals likely use skills other than Profession, thus putting them on a different pay scale.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6300708, member: 17106"] There's an entire 3rd party sourcebook on experts that basically delves into it with the assumption that this is how professions work and fleshes out the implications. Is the skill dumbed down, bizarre, ludicrous? Sure, but it's fantasy. You can get away with those things to a great extent. Given that the Expert is an NPC class, and various NPC classes have access to the Profession skill, I think it's abundantly clear that the skill was to be used as a general model for all the world's professionals. There's nothing stopping someone from deviating from that baseline if they feel it's worth the effort. Even as written, it's probably assumed that everyone takes 10 so there isn't so much variability, and some professionals likely use skills other than Profession, thus putting them on a different pay scale. [/QUOTE]
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