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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Neonchameleon" data-source="post: 6300919" data-attributes="member: 87792"><p>We've been through this in the past.</p><p></p><p>Ogre. 4hd, 17hp.</p><p></p><p>Level 8 fighter. Gauntlets of Ogre Power (+6 damage), Weapon Master (+3 damage), +2 greatsword (vs large target).</p><p></p><p>3d6+11 damage. One shotting an ogre isn't going to be that rare.</p><p></p><p>There are also two things going on in 4e that you miss. The first is that you add +8 to the to hit roll and all the defences when minionising a monster. This means that <em>on average</em> (unless there's a wizard about) they take about as long to kill and do as much damage before they go down as they would if you fought them straight.</p><p></p><p>The second is that the 4e level range is much wider than the AD&D one. In AD&D (as in 4e) PCs are assumed to double in power approximately every four levels (the gap between Hero and Superhero). AD&D basically is played from level 1-10 before you enter the endgame. 4e is played from level 1-30 and scales at about the same rate. You'd never take a monster from Solo (as all dragons are when you meet them) to Minion in a mere ten levels (it takes seventeen).</p><p></p><p></p><p></p><p>And I've yet to see an unbiassed set of rules. D&D certainly doesn't have them unless you track all the spells for all NPCs, which is way beyond my DMing tolerance.</p><p></p><p></p><p></p><p>I believe this to be </p><p>1: Flat out wrong as my experience with Marvel Heroic, Fate Core, Apocalypse World, Monsterhearts, Fiasco, and even Lasers and Feelings demonstrates. </p><p>2: A straight ad-hominem attack on an entire family of game designers who are designing games they want to play.</p><p></p><p></p><p> </p><p>Because Fiasco looks like Monsterhearts looks like Kingdom/Microscope looks like My Life With Master. Riiiight.</p><p></p><p></p><p></p><p>D&D's design was based on the idea "Hey, this is cool!" An excellent way of doing things. </p><p></p><p></p><p></p><p>And here you're confusing 90s railroads with storygames. One of the foundational purposes of the Forge was to get <em>away</em> from White Wolf style low agency games with contrived outcomes.</p><p></p><p></p><p></p><p>Once more you are simply incorrect. With healing surges you can hit PCs harder. They go <em>down</em> in 4e. And then are in danger of Coup De Grace. Going down like that is dramatic, and that you can get back up when you are rescued allows it to happen more.</p><p></p><p></p><p></p><p>It could. I wouldn't care to - the fights high and low would be a lot less interesting. But there's no reason you can't.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6300919, member: 87792"] We've been through this in the past. Ogre. 4hd, 17hp. Level 8 fighter. Gauntlets of Ogre Power (+6 damage), Weapon Master (+3 damage), +2 greatsword (vs large target). 3d6+11 damage. One shotting an ogre isn't going to be that rare. There are also two things going on in 4e that you miss. The first is that you add +8 to the to hit roll and all the defences when minionising a monster. This means that [I]on average[/I] (unless there's a wizard about) they take about as long to kill and do as much damage before they go down as they would if you fought them straight. The second is that the 4e level range is much wider than the AD&D one. In AD&D (as in 4e) PCs are assumed to double in power approximately every four levels (the gap between Hero and Superhero). AD&D basically is played from level 1-10 before you enter the endgame. 4e is played from level 1-30 and scales at about the same rate. You'd never take a monster from Solo (as all dragons are when you meet them) to Minion in a mere ten levels (it takes seventeen). And I've yet to see an unbiassed set of rules. D&D certainly doesn't have them unless you track all the spells for all NPCs, which is way beyond my DMing tolerance. I believe this to be 1: Flat out wrong as my experience with Marvel Heroic, Fate Core, Apocalypse World, Monsterhearts, Fiasco, and even Lasers and Feelings demonstrates. 2: A straight ad-hominem attack on an entire family of game designers who are designing games they want to play. Because Fiasco looks like Monsterhearts looks like Kingdom/Microscope looks like My Life With Master. Riiiight. D&D's design was based on the idea "Hey, this is cool!" An excellent way of doing things. And here you're confusing 90s railroads with storygames. One of the foundational purposes of the Forge was to get [I]away[/I] from White Wolf style low agency games with contrived outcomes. Once more you are simply incorrect. With healing surges you can hit PCs harder. They go [I]down[/I] in 4e. And then are in danger of Coup De Grace. Going down like that is dramatic, and that you can get back up when you are rescued allows it to happen more. It could. I wouldn't care to - the fights high and low would be a lot less interesting. But there's no reason you can't. [/QUOTE]
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