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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Ahnehnois" data-source="post: 6301027" data-attributes="member: 17106"><p>The rules are the only things we know about D&D. Classes are the only way we know of describing D&D characters. Hit points are the only way we know of describing their health.</p><p></p><p>If we <em>don't</em> assume that the rules we know about are the ones that determine everything that happens in this fictional world, then what does? At that point, we must conclude that there is another separate set of rules for how the D&D reality works. Are those simply the rules of the real world? Obviously not, since there are deities and alternate planes and magic. So, if the PHB is not a worldbuilding manual, we now must wrap our head around three different realities: the real world, the PCs' reality, and the rest of the D&D world, which apparently has rules that are not described anywhere and that no one knows about.</p><p></p><p>Talk about "secret backstory".</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6301027, member: 17106"] The rules are the only things we know about D&D. Classes are the only way we know of describing D&D characters. Hit points are the only way we know of describing their health. If we [I]don't[/I] assume that the rules we know about are the ones that determine everything that happens in this fictional world, then what does? At that point, we must conclude that there is another separate set of rules for how the D&D reality works. Are those simply the rules of the real world? Obviously not, since there are deities and alternate planes and magic. So, if the PHB is not a worldbuilding manual, we now must wrap our head around three different realities: the real world, the PCs' reality, and the rest of the D&D world, which apparently has rules that are not described anywhere and that no one knows about. Talk about "secret backstory". [/QUOTE]
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