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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="howandwhy99" data-source="post: 6301104" data-attributes="member: 3192"><p>Frankly I don't want to answer the rest of your tirade. You refuse to think out of the box. You're trapped in a philosophy and digging harder and harder in instead of trying to get out. I'm not offering "the" way out, I'm offering what I believe are better understandings of why D&D is designed and played as it was. And why it become so wildly popular. </p><p></p><p>The quote above should be obvious, but I expect in your black and white thinking you will only see it as irrevocably as you've already put forth. None of Gygax's procedures are resolutions. Just reread all those definitions you've quoted. Resolutions are decisions made by people. The DM is a Referee. He or she isn't making a decision in every one of those cases, they are as best as possible reading the dice rolled, measuring on the map, and moving the pieces as directed. That may seem like a conclusion, but it isn't a decision. Narrative Resolution mechanics are about players making a decision about a fictional situation. Games have rules so people not playing them, specifically referees/DMs, can run the games without interfering with actual players playing. They are considered "part of the field". </p><p></p><p>Game rules are directives followed, not resolutions. Choices (i.e. resolutions) are made by players when they encounter options within the pattern created by a game's rules. But for those choices to be part of a game they must be among the options predefined. IOW, just like D&D.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6301104, member: 3192"] Frankly I don't want to answer the rest of your tirade. You refuse to think out of the box. You're trapped in a philosophy and digging harder and harder in instead of trying to get out. I'm not offering "the" way out, I'm offering what I believe are better understandings of why D&D is designed and played as it was. And why it become so wildly popular. The quote above should be obvious, but I expect in your black and white thinking you will only see it as irrevocably as you've already put forth. None of Gygax's procedures are resolutions. Just reread all those definitions you've quoted. Resolutions are decisions made by people. The DM is a Referee. He or she isn't making a decision in every one of those cases, they are as best as possible reading the dice rolled, measuring on the map, and moving the pieces as directed. That may seem like a conclusion, but it isn't a decision. Narrative Resolution mechanics are about players making a decision about a fictional situation. Games have rules so people not playing them, specifically referees/DMs, can run the games without interfering with actual players playing. They are considered "part of the field". Game rules are directives followed, not resolutions. Choices (i.e. resolutions) are made by players when they encounter options within the pattern created by a game's rules. But for those choices to be part of a game they must be among the options predefined. IOW, just like D&D. [/QUOTE]
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