Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6301131" data-attributes="member: 386"><p>I think this is funny because I think everything you write seems to me to fall within the scope of the Big Model of the Forge. The reason why I think it's funny is because I can't understand why some people - those who have decades of RPG experience - read the exact same thing and come to wildly different conclusions.</p><p></p><p>I don't see anything about what you write that contradicts the Big Model; in fact, I think it reinforces it. When you speak about "game constructs" I think "that is how gamism treats the shared imaginary space." It all makes perfect sense to me: the DM has his "game pattern" behind the screen and the players play to try and figure it out. What the players are trying to do is figure out what lies in that shared imaginary space. The pattern - because it doesn't exist - I call "the fiction", but I can see why you don't: it lies in the mindspace of the DM and the rules of the game (most of which are made up over time by the DM). "The fiction" can be discovered by the players and is - no, it makes up - the game space; that is, the space upon which the players can make decisions. </p><p></p><p>So when I say, "You strike first because you have longer reach," I'm referencing the game pattern - the rules of the game - but also the fiction. I don't see a difference between the two.</p><p></p><p>I think what you say reinforces the Big Model because it's obvious that storygames should not be played in the manner of D&D. Those who want to play D&D in the manner of storygames should probably switch systems.</p><p></p><p>I can't see anything that contradicts the Big Model in any way at all.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6301131, member: 386"] I think this is funny because I think everything you write seems to me to fall within the scope of the Big Model of the Forge. The reason why I think it's funny is because I can't understand why some people - those who have decades of RPG experience - read the exact same thing and come to wildly different conclusions. I don't see anything about what you write that contradicts the Big Model; in fact, I think it reinforces it. When you speak about "game constructs" I think "that is how gamism treats the shared imaginary space." It all makes perfect sense to me: the DM has his "game pattern" behind the screen and the players play to try and figure it out. What the players are trying to do is figure out what lies in that shared imaginary space. The pattern - because it doesn't exist - I call "the fiction", but I can see why you don't: it lies in the mindspace of the DM and the rules of the game (most of which are made up over time by the DM). "The fiction" can be discovered by the players and is - no, it makes up - the game space; that is, the space upon which the players can make decisions. So when I say, "You strike first because you have longer reach," I'm referencing the game pattern - the rules of the game - but also the fiction. I don't see a difference between the two. I think what you say reinforces the Big Model because it's obvious that storygames should not be played in the manner of D&D. Those who want to play D&D in the manner of storygames should probably switch systems. I can't see anything that contradicts the Big Model in any way at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top