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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Obryn" data-source="post: 6301161" data-attributes="member: 11821"><p>No, and like I said I can understand that drive. It's not my preferred - I like the rules to generate a cinematic narrative - but I get it. </p><p></p><p>I'm arguing with a weird inversion that Ahnehnois and Saelorn are pushing where, after you've settled on your abstractions, you turn around and declare that those abstractions must also be directly observable physics of the universe. This goes to Fighter Bob knowing exactly how many arrows Ranger Jeff can shoot at him before he keels over. (As opposed to this information being known only by their players, Beth and Jenny.)</p></blockquote><p></p>
[QUOTE="Obryn, post: 6301161, member: 11821"] No, and like I said I can understand that drive. It's not my preferred - I like the rules to generate a cinematic narrative - but I get it. I'm arguing with a weird inversion that Ahnehnois and Saelorn are pushing where, after you've settled on your abstractions, you turn around and declare that those abstractions must also be directly observable physics of the universe. This goes to Fighter Bob knowing exactly how many arrows Ranger Jeff can shoot at him before he keels over. (As opposed to this information being known only by their players, Beth and Jenny.) [/QUOTE]
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Simulation vs Game - Where should D&D 5e aim?
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