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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Umbran" data-source="post: 6301184" data-attributes="member: 177"><p>My hammer is a well designed tool... if I'm hammering nails. It's a pretty poorly designed tool if I am trying to loosen a bolt. Whenever you say something is "well designed", there needs to be a definition of what task they're designed to do.</p><p></p><p>Folks playing RPGs are by no means all trying to do the same thing. You and I might sit down with the same ruleset, but have somewhat different base playstyles, and in many cases both have a good time. So, a flat statement of "that is well designed" seems poorly founded. You might say such rules are not well-designed for your preferred playstyle. But, since there's folks who play differently, I don't think the flat declaration is well-founded.</p><p></p><p>For you, having two disparate mechanical frameworks may seem like confusion. But maybe to someone else, that looks like flexibility - they can choose the framework that fits the mood of the table at the time, or creates the better pacing in the adventure, or what have you. Maybe you very specifically want a well-designed cutting blade for chopping vegetables, and that's all you ever want. Someone else may be looking for a Swiss Army knife. They'll think those rules are fine, even if you find them shoddy.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6301184, member: 177"] My hammer is a well designed tool... if I'm hammering nails. It's a pretty poorly designed tool if I am trying to loosen a bolt. Whenever you say something is "well designed", there needs to be a definition of what task they're designed to do. Folks playing RPGs are by no means all trying to do the same thing. You and I might sit down with the same ruleset, but have somewhat different base playstyles, and in many cases both have a good time. So, a flat statement of "that is well designed" seems poorly founded. You might say such rules are not well-designed for your preferred playstyle. But, since there's folks who play differently, I don't think the flat declaration is well-founded. For you, having two disparate mechanical frameworks may seem like confusion. But maybe to someone else, that looks like flexibility - they can choose the framework that fits the mood of the table at the time, or creates the better pacing in the adventure, or what have you. Maybe you very specifically want a well-designed cutting blade for chopping vegetables, and that's all you ever want. Someone else may be looking for a Swiss Army knife. They'll think those rules are fine, even if you find them shoddy. [/QUOTE]
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