Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6301229" data-attributes="member: 87792"><p>I don't think that helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In 4e, the only <em>official</em> 4th level minion Duegar I'm aware of are Duegar Thugs. And Thugs aren't generally people who are trained well or wear good armour. They are hunks of muscle, generally with little training and lightweight equipment, and who intimidate people. By level 2 the PCs have been in more actual fights (as opposed to shakedowns) than any Duegar Thug. If you want Duegar who are well equipped and have been blooded in battle then you can use the Duegar Guard and Duegar Shocktrooper, neither of which is a minion. (There's also a Duegar spellcaster wandering around and almost certainly some Elite, named Duegar in some adventure or other).</p><p></p><p>Or, to put it simply, Level 4 Duegar Thugs are not meant to be used as relative versions of standard Duegar. They are ill trained and ill equipped Duegar as opposed to actual Duegar fighters. In 3.X they would mostly be Commoners and Experts.</p><p></p><p>The minionisation we are talking about, as I said earlier, does not explicitly happen in <em>any</em> official 4e product I am aware of. If you have a Level 10 fighter in 4e fighting a Level 4 Duegar Guard then the odds are the Duegar will be hitting on about an 18 and the fighter will hit on a 2. This leads to an almost pointless amount of dice rolling. The Duegar aren't actually threats to the fighter even if they hit (which they rarely do), and the whole thing is going to be <em>very</em> tedious to play out with the fighter against a handful of Duegar - each one takes 2-3 hits for the fighter to kill, but isn't actually doing much constructive other than by being a threat due to their numbers. At this point they have about as much chance of slowing you down as the Duegar Thugs did when you were level 3. </p><p></p><p>The above fight of level 10 PCs vs a lot of level 4 guards is going to be a time consuming excercise in pointlessness. You can leave it as is (the books never say otherwise), you can have the guards run away, or you can minionise, keeping the XP value constant. Which turns the Level 4 Duegar Guards into Level 12 Minion Duegar Guards. You add 8 to their attack bonus and AC (meaning they now hit on a 10 and are hit on a 10) - and tweak their damage slightly (average damage is going to drop from 12 to 10) and, of course, drop their hit points to 1. In neither case are they a threat individually - but with the minion version they are more likely to do something before they drop, but drop faster. The difference in experience is minor. This is all optional and not actually recommended by the rulebooks.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6301229, member: 87792"] I don't think that helps :) In 4e, the only [I]official[/I] 4th level minion Duegar I'm aware of are Duegar Thugs. And Thugs aren't generally people who are trained well or wear good armour. They are hunks of muscle, generally with little training and lightweight equipment, and who intimidate people. By level 2 the PCs have been in more actual fights (as opposed to shakedowns) than any Duegar Thug. If you want Duegar who are well equipped and have been blooded in battle then you can use the Duegar Guard and Duegar Shocktrooper, neither of which is a minion. (There's also a Duegar spellcaster wandering around and almost certainly some Elite, named Duegar in some adventure or other). Or, to put it simply, Level 4 Duegar Thugs are not meant to be used as relative versions of standard Duegar. They are ill trained and ill equipped Duegar as opposed to actual Duegar fighters. In 3.X they would mostly be Commoners and Experts. The minionisation we are talking about, as I said earlier, does not explicitly happen in [I]any[/I] official 4e product I am aware of. If you have a Level 10 fighter in 4e fighting a Level 4 Duegar Guard then the odds are the Duegar will be hitting on about an 18 and the fighter will hit on a 2. This leads to an almost pointless amount of dice rolling. The Duegar aren't actually threats to the fighter even if they hit (which they rarely do), and the whole thing is going to be [I]very[/I] tedious to play out with the fighter against a handful of Duegar - each one takes 2-3 hits for the fighter to kill, but isn't actually doing much constructive other than by being a threat due to their numbers. At this point they have about as much chance of slowing you down as the Duegar Thugs did when you were level 3. The above fight of level 10 PCs vs a lot of level 4 guards is going to be a time consuming excercise in pointlessness. You can leave it as is (the books never say otherwise), you can have the guards run away, or you can minionise, keeping the XP value constant. Which turns the Level 4 Duegar Guards into Level 12 Minion Duegar Guards. You add 8 to their attack bonus and AC (meaning they now hit on a 10 and are hit on a 10) - and tweak their damage slightly (average damage is going to drop from 12 to 10) and, of course, drop their hit points to 1. In neither case are they a threat individually - but with the minion version they are more likely to do something before they drop, but drop faster. The difference in experience is minor. This is all optional and not actually recommended by the rulebooks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top