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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Umbran" data-source="post: 6301298" data-attributes="member: 177"><p>I don't know what "shouldn't be about" means in this context. I was responding to how "reality" isn't a set of rules. Our reality is all about rules. Physics is only one set of them. There are social rules, economic rules. Rarely is there anything in real life that somehow isn't about rules, in a sense.</p><p></p><p>You think your society isn't shaped by the fact that you stick to the ground the way you do? You figure the societies in games aren't going to be shaped by the presence of magic, which ultimately is an alteration in the physical laws of the universe in question? Even if you think the game should be "about" personalities and interpersonal interactions, those are informed by social mores - which are based in the physical reality and biological needs of the creatures and world. Failure to remember that gets you fictions in which character action becomes implausible for the world in which they live, which is ultimately unsatisfying, no?</p><p></p><p></p><p></p><p>Interesting you should say that. The first Nobel Prize in economics was awarded to Jan Tinbergen, for developing dynamic models for analysis of economic processes. He originally studied mathematics and physics at Leiden University, with folks responsible for some of the grounding work of modern quantum mechanics as related to statistics. A great deal of modern economic theory is based on fluid dynamics - money flows, you see.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6301298, member: 177"] I don't know what "shouldn't be about" means in this context. I was responding to how "reality" isn't a set of rules. Our reality is all about rules. Physics is only one set of them. There are social rules, economic rules. Rarely is there anything in real life that somehow isn't about rules, in a sense. You think your society isn't shaped by the fact that you stick to the ground the way you do? You figure the societies in games aren't going to be shaped by the presence of magic, which ultimately is an alteration in the physical laws of the universe in question? Even if you think the game should be "about" personalities and interpersonal interactions, those are informed by social mores - which are based in the physical reality and biological needs of the creatures and world. Failure to remember that gets you fictions in which character action becomes implausible for the world in which they live, which is ultimately unsatisfying, no? Interesting you should say that. The first Nobel Prize in economics was awarded to Jan Tinbergen, for developing dynamic models for analysis of economic processes. He originally studied mathematics and physics at Leiden University, with folks responsible for some of the grounding work of modern quantum mechanics as related to statistics. A great deal of modern economic theory is based on fluid dynamics - money flows, you see. [/QUOTE]
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