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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="howandwhy99" data-source="post: 6301556" data-attributes="member: 3192"><p>None that I know of. Cases of bad adventure design don't prove playing poorly is the intended manner of play. Skeletons should be covered by any competent DM. Bone already is. Water too. It isn't too difficult to have a code behind the screen cover what is suggested. And all adventures must be converted to a DM's code behind the screen before they can be presented in play anyways. </p><p></p><p>Every DM does that before play begins. How long do activities take? As Players tell DMs most of the time that usually isn't an issue. It's simply about having a default. </p><p></p><p>Initiative and order of actions are hugely important in D&D. Are you pulling off the armor first? Does the sword swing into your PC's torso first? Gary's not providing a good example, I agree. But even edge cases can be made 50/50 in any case like this before the game's beginning.</p><p></p><p>How do you determine something? How do you come to a resolution for yourself? <em>Conflict</em> resolution (the same philosophical root as the Big Model's "narrative" resolution) begins with the prior acceptance that there must <em>always be</em> multiple interpretations at start in conflict. So no, this "resolution" isn't follow the the rule, read the die, no choice making stuff. This is the Storygame Mechanic rearing its head as the only allowable game mechanic. </p><p></p><p>There are no resolution mechanics in games, there are mechanics in games. The deliberate use of language to abuse and control people's thoughts (and thereby behavior) is a huge reason why we are suffering in the current cult-like groupthink. You don't have to agree with what I'm saying, but get out of this single solution BS. Have any other idea, many preferably. What's the answer to what's happening in my game? Quote the Big Model. I see you defending a profoundly prejudiced man's opinion as gospel. Not a person who hated Storyteller WW games, but openly shamed people who knew why D&D was designed as it was in the 90s and deliberately misconstrued current practice for preference. Please have at least one other point of view at least.</p><p></p><p><span style="color: darkorange"><strong>Mod Note:</strong> Please see my post below. ~Umbran</span></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6301556, member: 3192"] None that I know of. Cases of bad adventure design don't prove playing poorly is the intended manner of play. Skeletons should be covered by any competent DM. Bone already is. Water too. It isn't too difficult to have a code behind the screen cover what is suggested. And all adventures must be converted to a DM's code behind the screen before they can be presented in play anyways. Every DM does that before play begins. How long do activities take? As Players tell DMs most of the time that usually isn't an issue. It's simply about having a default. Initiative and order of actions are hugely important in D&D. Are you pulling off the armor first? Does the sword swing into your PC's torso first? Gary's not providing a good example, I agree. But even edge cases can be made 50/50 in any case like this before the game's beginning. How do you determine something? How do you come to a resolution for yourself? [I]Conflict[/I] resolution (the same philosophical root as the Big Model's "narrative" resolution) begins with the prior acceptance that there must [I]always be[/I] multiple interpretations at start in conflict. So no, this "resolution" isn't follow the the rule, read the die, no choice making stuff. This is the Storygame Mechanic rearing its head as the only allowable game mechanic. There are no resolution mechanics in games, there are mechanics in games. The deliberate use of language to abuse and control people's thoughts (and thereby behavior) is a huge reason why we are suffering in the current cult-like groupthink. You don't have to agree with what I'm saying, but get out of this single solution BS. Have any other idea, many preferably. What's the answer to what's happening in my game? Quote the Big Model. I see you defending a profoundly prejudiced man's opinion as gospel. Not a person who hated Storyteller WW games, but openly shamed people who knew why D&D was designed as it was in the 90s and deliberately misconstrued current practice for preference. Please have at least one other point of view at least. [color=darkorange][B]Mod Note:[/B] Please see my post below. ~Umbran[/color] [/QUOTE]
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