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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="howandwhy99" data-source="post: 6301567" data-attributes="member: 3192"><p>I don't have a degree in mathematics. But I have learned some game theory. Once you want to start talking about some I will gladly participate. </p><p></p><p>Learning how to perform a social role by deciphering the patterns of reality. Unlike acting it doesn't require pretending.</p><p></p><p>I can't help your biases brought to a game. There are no rules for you doing that. Stances aren't a part of game design or game play. They are simply another linguistics term attempting to turn games into a narrative enterprise by whitewashing the identity of games and usurping them into story. Games are not stories. </p><p></p><p>Our machine brains encode the input of our environments because all of things are codes. And causality is inevitable or nothing would be existent.</p><p></p><p>So you're saying you're still stuck in it? I'm not going to study a smear campaign disguised as philosophy to learn "where the box is". There is so much unbelievably good game theory from the 70s and 80s which is almost entirely forgotten I can only think that "box" was destroyed out of shame (abashed) and hatred (violence through ignoring) - have you ever read another game theory as massive which never once referenced strategy or pattern recognition?</p><p></p><p>This is why I never read books anymore. Deciphering text is an oppression by writers. Film is so much better, preferably when no one's screwing it up with jibber jabber throat noises. </p><p></p><p>Eurogames made a comeback specifically because they promote actual human interaction in person and they rely almost exclusively on pattern recognition (i.e. non-random game mechanics). They fed actual games to gamers and the crowds came running. That computer quote you've trotted out is last in a long line.* It's more pejorative Forge dogma meant to demoralize anyone not willing to make a 1-page storygame in our hobby.</p><p></p><p>EDIT</p><p>*-I say this here not because you have said it before, but because so many have quoted this line from the Forge before. Because only Forge games are easy enough to play. The fun to play. The only economically viably business strategy. The only game players have time to play. and on and on...</p><p></p><p>FYI, Referees don't engage in creative acts to enable players to jump over that bar, run that distance, trust that timepiece, and in games to decipher the game's pattern/design to achieve their objective. In D&D this means player imagination - something actually stymied by most computer output. Plus I happen to believe people are smarter and more capable than any current computer.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6301567, member: 3192"] I don't have a degree in mathematics. But I have learned some game theory. Once you want to start talking about some I will gladly participate. Learning how to perform a social role by deciphering the patterns of reality. Unlike acting it doesn't require pretending. I can't help your biases brought to a game. There are no rules for you doing that. Stances aren't a part of game design or game play. They are simply another linguistics term attempting to turn games into a narrative enterprise by whitewashing the identity of games and usurping them into story. Games are not stories. Our machine brains encode the input of our environments because all of things are codes. And causality is inevitable or nothing would be existent. So you're saying you're still stuck in it? I'm not going to study a smear campaign disguised as philosophy to learn "where the box is". There is so much unbelievably good game theory from the 70s and 80s which is almost entirely forgotten I can only think that "box" was destroyed out of shame (abashed) and hatred (violence through ignoring) - have you ever read another game theory as massive which never once referenced strategy or pattern recognition? This is why I never read books anymore. Deciphering text is an oppression by writers. Film is so much better, preferably when no one's screwing it up with jibber jabber throat noises. Eurogames made a comeback specifically because they promote actual human interaction in person and they rely almost exclusively on pattern recognition (i.e. non-random game mechanics). They fed actual games to gamers and the crowds came running. That computer quote you've trotted out is last in a long line.* It's more pejorative Forge dogma meant to demoralize anyone not willing to make a 1-page storygame in our hobby. EDIT *-I say this here not because you have said it before, but because so many have quoted this line from the Forge before. Because only Forge games are easy enough to play. The fun to play. The only economically viably business strategy. The only game players have time to play. and on and on... FYI, Referees don't engage in creative acts to enable players to jump over that bar, run that distance, trust that timepiece, and in games to decipher the game's pattern/design to achieve their objective. In D&D this means player imagination - something actually stymied by most computer output. Plus I happen to believe people are smarter and more capable than any current computer. [/QUOTE]
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