Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 6301688" data-attributes="member: 386"><p>Thanks for the reply. I may be mentally imprisoned in a philosophy but, if I am, the prison keeps me from knowing. So that's difficult!</p><p></p><p>The point of my second sentence wasn't about individuals living different lives, it was more about the difficulty of communication on the internet. I believe that there's more common ground here: when you say there's no "fiction" in D&D, and describe what you mean by game patterns, I think that sounds a lot like what I think of "fiction". Maybe I don't understand what you're trying to say, though; I chalk that up to the difficulty of internet communication.</p><p></p><p></p><p></p><p>I hope to try to see things differently, but if I can't or won't it's hard to tell. If I don't understand something it's hard to know if it's because I've adopted a philosophy that makes understanding impossible or if I simply cannot grasp the concept. I guess the best I can do is try to muddle through it.</p><p></p><p>If you're willing to answer some questions I have that might help gain a better understanding of what I'm not understanding. (I can think of two: 1. You seem to draw a line between resolution mechanics and mechanics. What is the difference between those two? Or maybe for more clarity: since you say that there are no resolution mechanics, what is the definition of a mechanic and why can't/shouldn't they be called resolution mechanics? 2. Let's say the game brings the PCs into a goblin lair. One of the players asks what goblin dung smells/looks like, and how it might be different from that of other animals and humanoids. This isn't in the module or on the key. Is the DM's on-the-fly decision still considered part of the module?)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6301688, member: 386"] Thanks for the reply. I may be mentally imprisoned in a philosophy but, if I am, the prison keeps me from knowing. So that's difficult! The point of my second sentence wasn't about individuals living different lives, it was more about the difficulty of communication on the internet. I believe that there's more common ground here: when you say there's no "fiction" in D&D, and describe what you mean by game patterns, I think that sounds a lot like what I think of "fiction". Maybe I don't understand what you're trying to say, though; I chalk that up to the difficulty of internet communication. I hope to try to see things differently, but if I can't or won't it's hard to tell. If I don't understand something it's hard to know if it's because I've adopted a philosophy that makes understanding impossible or if I simply cannot grasp the concept. I guess the best I can do is try to muddle through it. If you're willing to answer some questions I have that might help gain a better understanding of what I'm not understanding. (I can think of two: 1. You seem to draw a line between resolution mechanics and mechanics. What is the difference between those two? Or maybe for more clarity: since you say that there are no resolution mechanics, what is the definition of a mechanic and why can't/shouldn't they be called resolution mechanics? 2. Let's say the game brings the PCs into a goblin lair. One of the players asks what goblin dung smells/looks like, and how it might be different from that of other animals and humanoids. This isn't in the module or on the key. Is the DM's on-the-fly decision still considered part of the module?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Simulation vs Game - Where should D&D 5e aim?
Top