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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6301734" data-attributes="member: 6775031"><p>No, it doesn't follow in that direction. It actually goes the other way, was my argument. Whatever the reality of the game world actually is, it is somehow reflected in the game mechanics where Joe is "hit" by ten arrows and then falls unconscious.</p><p></p><p>For me, it's a lot easier to treat each power as a distinct event, the mechanics of which are plain to see by any character that can see it. I get that it doesn't work for everyone, though.</p><p></p><p>Even if you don't buy into the idea that there's <em>any</em> mapping of game actions onto the reality of the game world - and you can describe any of those powers in similar or distinct ways, changing the description of the same power each time you use it - it's <em>still</em> true that a 2[W] power pushes you closer to unconscious than a 1[W] power. Even if hit points are not at all visible to anyone within the game world, as long as you still fall unconscious when you hit zero, there will be situations where (whatever you used to describe the 2[W] power in this instance) meant that you later fell unconscious, where you wouldn't have if (whatever you would have used to describe the 1 [W] power) had happened instead.</p><p></p><p>It's objectively true, whether or not anyone can see any difference between those two powers in action.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6301734, member: 6775031"] No, it doesn't follow in that direction. It actually goes the other way, was my argument. Whatever the reality of the game world actually is, it is somehow reflected in the game mechanics where Joe is "hit" by ten arrows and then falls unconscious. For me, it's a lot easier to treat each power as a distinct event, the mechanics of which are plain to see by any character that can see it. I get that it doesn't work for everyone, though. Even if you don't buy into the idea that there's [I]any[/I] mapping of game actions onto the reality of the game world - and you can describe any of those powers in similar or distinct ways, changing the description of the same power each time you use it - it's [I]still[/I] true that a 2[W] power pushes you closer to unconscious than a 1[W] power. Even if hit points are not at all visible to anyone within the game world, as long as you still fall unconscious when you hit zero, there will be situations where (whatever you used to describe the 2[W] power in this instance) meant that you later fell unconscious, where you wouldn't have if (whatever you would have used to describe the 1 [W] power) had happened instead. It's objectively true, whether or not anyone can see any difference between those two powers in action. [/QUOTE]
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