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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="3catcircus" data-source="post: 6301919" data-attributes="member: 16077"><p>Is it just me, or has thread devolved into a big circle jerk over game theory that, frankly, isn't worth the electronic bits it is written in?</p><p></p><p>The Forge, Ron Edwards, storygames, theoretical game bulls*$#. Who gives a f&^%!</p><p></p><p>Should 5e be closer to 3.5 or closer to OD&D in how detailed the game mechanics are. Because, that is really what we are talking about when it comes to game vs. simulation. </p><p></p><p>Do I need rules for situation "x" or should the DM be allowed to make a ruling on what is reasonable?</p><p></p><p>Should falling more than 10 feet provide a chance for your PC to break something, be paralyzed, or even kill you vs. the 1d6 per 10 feet?</p><p></p><p>Should hp be revamped to reflect physical damage and include a more believable wound and injury module, with chances to die from wound infections, or should it be luck/karma/whatever fake-o points?</p><p></p><p>Should there be a chance that mixing multiple potions leads to the possibility of causing an adverse reaction or give you an upset tummy?</p><p></p><p>Should an 18 strength mean you can really lift 600 lbs off the ground or drag 1500 lbs? What about the person with a 10 (average) strength who can allegedly drag 500 lbs. Or should attributes be properly scaled using human factors?</p><p></p><p>Should spellcasting result in the possibility of "backlash" for failures or induce fatigue rather than using slots?</p></blockquote><p></p>
[QUOTE="3catcircus, post: 6301919, member: 16077"] Is it just me, or has thread devolved into a big circle jerk over game theory that, frankly, isn't worth the electronic bits it is written in? The Forge, Ron Edwards, storygames, theoretical game bulls*$#. Who gives a f&^%! Should 5e be closer to 3.5 or closer to OD&D in how detailed the game mechanics are. Because, that is really what we are talking about when it comes to game vs. simulation. Do I need rules for situation "x" or should the DM be allowed to make a ruling on what is reasonable? Should falling more than 10 feet provide a chance for your PC to break something, be paralyzed, or even kill you vs. the 1d6 per 10 feet? Should hp be revamped to reflect physical damage and include a more believable wound and injury module, with chances to die from wound infections, or should it be luck/karma/whatever fake-o points? Should there be a chance that mixing multiple potions leads to the possibility of causing an adverse reaction or give you an upset tummy? Should an 18 strength mean you can really lift 600 lbs off the ground or drag 1500 lbs? What about the person with a 10 (average) strength who can allegedly drag 500 lbs. Or should attributes be properly scaled using human factors? Should spellcasting result in the possibility of "backlash" for failures or induce fatigue rather than using slots? [/QUOTE]
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