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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="howandwhy99" data-source="post: 6302008" data-attributes="member: 3192"><p>Of course games aren't "shared fiction". They are designs, patterns, which could be treated as enigmas in and of themselves. Like playing Chess against yourself thereby improving your understanding of Chess. Closing one's eyes and learning the pattern in imagination makes it no less actual as our imaginations actually exist.</p><p></p><p>But in the end it doesn't matter, the GM actually has these elements drawn out behind the screen. (I certainly couldn't hold all of them in mind at once). When the player adds some, the designs are created as well with appropriate features tracked in the game. Think atoms into molecules. The shapes are probably already covered. So too wood and other stuff, right? The new item is statted by the player even though they never told what those stats are (even after a game is over). Though you could say they might feel them in action over and over during play.</p><p></p><p>Chess doesn't have any game rule I know of for adding pieces to play (that weren't already in play at start), true. </p><p></p><p>They aren't. They are through their attempts manipulating it into existence in a previously dung-less world. (this example is getting quite over the top, but hey). </p><p></p><p></p><p>Take my assurance for the fact that they do. Mathematical designs realized on ball courts, cards, boards, spork maps, and with whatever game relevant strategies enabled within.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6302008, member: 3192"] Of course games aren't "shared fiction". They are designs, patterns, which could be treated as enigmas in and of themselves. Like playing Chess against yourself thereby improving your understanding of Chess. Closing one's eyes and learning the pattern in imagination makes it no less actual as our imaginations actually exist. But in the end it doesn't matter, the GM actually has these elements drawn out behind the screen. (I certainly couldn't hold all of them in mind at once). When the player adds some, the designs are created as well with appropriate features tracked in the game. Think atoms into molecules. The shapes are probably already covered. So too wood and other stuff, right? The new item is statted by the player even though they never told what those stats are (even after a game is over). Though you could say they might feel them in action over and over during play. Chess doesn't have any game rule I know of for adding pieces to play (that weren't already in play at start), true. They aren't. They are through their attempts manipulating it into existence in a previously dung-less world. (this example is getting quite over the top, but hey). Take my assurance for the fact that they do. Mathematical designs realized on ball courts, cards, boards, spork maps, and with whatever game relevant strategies enabled within. [/QUOTE]
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