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Simulation vs Game - Where should D&D 5e aim?
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<blockquote data-quote="Libramarian" data-source="post: 6302010" data-attributes="member: 6688858"><p>Oh yeah, definitely. IMO an important sign of a good D&D game is you have a strong sense of the "butterfly effect" of various things that happened and how differently the game might have gone. I really like the randomness provided by rules like reaction, morale and item saving throws. </p><p>Yes I think that's a great way to introduce additional complexity into the game. I don't have any mechanics for organizations but I have a calendar where sometimes I will put events a few days/weeks/months in the future, often by making it up on the spot. E.g. sometimes the PCs can't meet with the Duke because he's on a hunting trip for the next week, or a mysterious stranger wants to meet with them in 3 days, or if they think someone is a lycanthrope they'll want to keep an eye on them during the next full moon, etc. I also have rules to reduce the amount of treasure remaining on a dungeon level a little bit depending on how long it's been since the PCs' first assault.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6302010, member: 6688858"] Oh yeah, definitely. IMO an important sign of a good D&D game is you have a strong sense of the "butterfly effect" of various things that happened and how differently the game might have gone. I really like the randomness provided by rules like reaction, morale and item saving throws. Yes I think that's a great way to introduce additional complexity into the game. I don't have any mechanics for organizations but I have a calendar where sometimes I will put events a few days/weeks/months in the future, often by making it up on the spot. E.g. sometimes the PCs can't meet with the Duke because he's on a hunting trip for the next week, or a mysterious stranger wants to meet with them in 3 days, or if they think someone is a lycanthrope they'll want to keep an eye on them during the next full moon, etc. I also have rules to reduce the amount of treasure remaining on a dungeon level a little bit depending on how long it's been since the PCs' first assault. [/QUOTE]
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